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March 13th, 2002, 04:44 AM
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Component Enhancement Moding Questions
OK,
All your modders. Got something I want to throw at you. There is a mod on the se4 gold disk that allows you to add some component enhancement mounts. Now, I like these mounts, but I think they should only be obtainable after doing some sort of research, say like making a construction research 2 or something to that affect.
Now, here is my question. How would you mod this. I have looked at the compenhancement.txt file, and am having trouble to figure a way to do this. All the comp enhancements are automatic, and I for the life of me cant figure a way to make it so that the compenhancement.txt file would look at the tech.txt file in order for the enhancements to be allowed.
What do you modders think? Is this possible or not?
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March 13th, 2002, 04:59 AM
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Re: Component Enhancement Moding Questions
It has been known for a long time that Mounts do not support tech requirements.
Adding tech requirements to component mounts was voted into the top 25% in a prioritized list of things to add in a future patch. There are still a lot of things ahead of it, so be patient.
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March 13th, 2002, 05:56 AM
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Re: Component Enhancement Moding Questions
I believe the CompEnhancement mod was mine, (think it made it to gold), the only way I found to make the mounts 'less' accessable was to either go by expense (++ resource/etc cost) or by ship tonnage (which means you have to have ship level X to use, which is 'sort' of a tech requirement). I went both ways (sort of.....).. Some mounts (like the T.A.G and Spinal) are horribly expensive and others you can only use on huge ships (High Energy Focus).
Anway, a series of mounts that is discovered by tech research would be absolutely amazing (as well as ones that are only found by means of racial tech. ex, high energy focus by energy racial traits etc). With the previous post there is hope yet for this!! (that way we can tailor races to only use certain mounts while ignoring others).
Hope you are enjoying the modd 
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March 14th, 2002, 03:10 AM
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Re: Component Enhancement Moding Questions
quote: I believe the CompEnhancement mod was mine, (think it made it to gold),
Yes, it did. And Appendix B in the manual lists all the included mods, credited to their creators. 
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March 14th, 2002, 03:21 AM
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Re: Component Enhancement Moding Questions
quote: Originally posted by Suicide Junkie:
Adding tech requirements to component mounts was voted into the top 25% in a prioritized list of things to add in a future patch. There are still a lot of things ahead of it, so be patient.
Where is this vote?
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March 14th, 2002, 04:07 AM
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Re: Component Enhancement Moding Questions
IM just glad that they are going to look at adjusting this with an upcoming patch. It will add a little more realism to the game. It will also make research more valuable.
On a side note, another thing that would be cool is weapon arcs. Do similar to like Star Trek FE, where based upon where weapons were mounted on a ship, they could fire to the left right, front arc and so on.
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March 14th, 2002, 04:48 AM
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Re: Component Enhancement Moding Questions
Weapon Arc's would be WAY cool, perhaps something like they were in Moo2, bigger tonnage for the weapon that has a 360 arc vs say a 45 arc from the front. Only problem would be perhaps the AI, havn't played gold yet (hopfully soon when MM gets my check and ships  ) but the AI used to have problems with weapons (ie, shoot then move in closer, imagine what it would do if it had rear arc weapons, move in and then realize it could only shoot behind itself. That and the combat engine would have to be re-written to allow ship turning to cost movement points.........geeze, maybe more of a problem then I thought.....but nice to dream about  .)
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
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March 14th, 2002, 08:12 AM
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Re: Component Enhancement Moding Questions
HEY DEATHSTALKER?,This is the first mode i installed,played it 3 times,this shouldve been the default for se4 gold?, i enjoy your comp mode alot, makes a difference specially in more ship designs, ai uses them quite alot too. some are quite expensive, but i can live with it. How about adding more on to it?, maybe add a mount or two, for fighters some sort of way?,.
Ferengi Rules of Acquisition # 229 Latinum Lasts longer then lust.
[ 14 March 2002: Message edited by: HEMAN ]
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March 14th, 2002, 04:00 PM
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Re: Component Enhancement Moding Questions
Very true Death Stalker. But look at it this way. We can dream the perfect dream on it. This game is so much like FE, its not funny. Thats what I like so much about it.
Maybe with future patches, we will be able to do this type of modding. 
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March 14th, 2002, 04:01 PM
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Re: Component Enhancement Moding Questions
quote: Weapon Arc's would be WAY cool, perhaps something like they were in Moo2, bigger tonnage for the weapon that has a 360 arc vs say a 45 arc from the front
The best way to simulate a firing arc would probably be by tweaking the accuracy.
More flexible mounts would be larger/lower damage.
+50% for hemisphere coverage
+25% for wide coverage
+00% for normal coverage
-25% for narrow coverage
-50% for locked aim.
(Values are arbitrary)
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