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September 9th, 2023, 09:08 PM
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Corporal
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Join Date: Jul 2013
Posts: 113
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Thanked 34 Times in 27 Posts
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Foxhole Mod for Steel Panthers WWII
This is a placeholder for now but I'm proud to say that I've come far enough in development that I can now officially announce the Foxhole mod for Steel Panthers WWII. It's still a WiP but I'm hoping to have the most basic version of it out by mid-November.
Right now every Warden vehicle before the newest update has been added and the Colonial vehicles are being drawn up and added. I'm also working on the heightmaps for every map at the moment and the OOBs of both nations. Once this is done I'll post it up on here. For now enjoy an image of every Warden vehicle currently in the game.
I'll post more pictures as we get closer to completion. For now enjoy the wonky, too-big scale of Foxhole.
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September 12th, 2023, 12:43 PM
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Shrapnel Fanatic
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Re: Foxhole Mod for Steel Panthers WWII
Are there dimensions for these vehicles for LxW or are you just estimating?
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September 13th, 2023, 04:06 PM
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Corporal
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Re: Foxhole Mod for Steel Panthers WWII
There are, but the problem is that the developers fudged the numbers big time. The Silverhand was listed at being !!9!! meters long by 3.9 meters wide so I went with that. It was only about halfway through the vehicles that I was informed that the developers corrected this relatively recently, but I'll be damned if I'm starting fresh. Foxhole also has a scale that makes things appear larger than they actually are, so I'm just sticking with what I've got now.
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September 14th, 2023, 08:23 AM
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Shrapnel Fanatic
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Re: Foxhole Mod for Steel Panthers WWII
Quote:
Originally Posted by lukerduker123
There are, but the problem is that the developers fudged the numbers big time. The Silverhand was listed at being !!9!! meters long by 3.9 meters wide so I went with that. It was only about halfway through the vehicles that I was informed that the developers corrected this relatively recently, but I'll be damned if I'm starting fresh. Foxhole also has a scale that makes things appear larger than they actually are, so I'm just sticking with what I've got now.
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Yeah, I can relate to that. There are ways to slice things down without rescaling that work well but it's something you do when it's one or two icons not them all
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September 15th, 2023, 09:17 PM
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Corporal
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Join Date: Jul 2013
Posts: 113
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Re: Foxhole Mod for Steel Panthers WWII
Fortunately most people that play Steel Panthers don't really know that the game has an official scale, so it'll buff out in post right?
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September 17th, 2023, 02:08 AM
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Sergeant
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Re: Foxhole Mod for Steel Panthers WWII
Question Sir. What is the Foxhole Mod?
troopie
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Pamwe Chete
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September 17th, 2023, 09:47 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Foxhole Mod for Steel Panthers WWII
Quote:
Originally Posted by troopie
Question Sir. What is the Foxhole Mod?
troopie
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Quote:
Foxhole
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
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https://store.steampowered.com/app/505460/Foxhole/
https://foxhole.wiki.gg/wiki/Vehicles
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September 17th, 2023, 04:55 PM
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Corporal
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Join Date: Jul 2013
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Re: Foxhole Mod for Steel Panthers WWII
Thanks DRG! See what I mean about the vehicles looking massive though? The developers managed to nail a huge sense of scale in that game, even if the actual ranges are.. Forty meters at best. It's fun, though the community can be highly toxic at times.
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September 17th, 2023, 06:29 PM
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Shrapnel Fanatic
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Re: Foxhole Mod for Steel Panthers WWII
That tanks shown isn't so much big as tall compared to the scale of the troops, it looks about M3 / Char-B1 sized with a hint of Neubaufahrzeug. There is a lot of French 1930's influence from what I have seen but that is limited
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September 18th, 2023, 12:24 AM
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Corporal
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Join Date: Jul 2013
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Re: Foxhole Mod for Steel Panthers WWII
The tanks in this game are joyfully scattered in their styles. For the Wardens (the blue guys) you get a LOT of French and German influence with the tiniest dash of British. For example they have a cruiser tank, the Outlaw, which is clearly inspired by British examples but with an odd turret. The Colonials (green guys) take a lot of influence from Britain and America themselves, but they also for some reason have some Swedish mingled in too, and plenty of Russian. It's great, but also funny how some vehicles just look incredibly non-functional at times. The weapons too tend to look non-functional as well, if only because of how the developers made the receivers and bolts and breeches.
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