-move to option.. even if you can only assign it once
-let the player cancel orders *if the drone hasn't moved yet*. I.e. fix misclicks. Right now if I'm tasking a drone in simultanious and I click on a target, then decide I want to hit a different target, I'm screwed. Have to live with it or restart the turn
-weapon armed drones should fire THEN ram. Arming your drones with weapons is nice, but if they ram before firing it's somewhat useless
EDIT: this can be partially gotten around by using strategies. A drone with a primary strategy other than ram, won't ram (with WMG). Still doesn't allow the "charging firing and ram" idea but I'm working on that..
-drones are always automated in tactical combat. You can't even aim them when launched- they just go about their business on their own.
Phoenix-D
[ 09 March 2002: Message edited by: Phoenix-D ]