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  #1  
Old February 14th, 2020, 01:18 PM

chris h chris h is offline
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Default Scoring

This is no biggy.

Playing a ww2 campaign I'm 5 scenarios in and acheived 3 complete and 2 marginal victories but the scoring in the marginals looks wrong considering I held all objective and 80% odd of enemy was either routed or retreating.

The scoring was 1874 95

Art overload 408 299
2282 394

I think the only reason it was so low was due to scenarios ending before I could completely damage more units.

Is it possible to take into account routed/retreating units when calculating the score?
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  #2  
Old February 14th, 2020, 10:25 PM

sigeena sigeena is offline
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Default Re: Scoring

I think decisive is only awarded when you win by a factor of 7 or 8.

I also think you took too much arty, which kinda made it a lot more difficult to get decisive.
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  #3  
Old February 14th, 2020, 11:12 PM
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scorpio_rocks scorpio_rocks is offline
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Default Re: Scoring

From the manual:
Quote:
Your victory point score is calculated as: VP = (Total points from objectives) + (damage points scored on the enemy)
Your opponent gets the same calculation but obviously scores off your destroyed and damaged units, plus his victory hex points.
The 2 sets of VP are expressed as a ratio to determine victory. The victory result is then determined as follows
  • decisive victory - your ratio of points is 8 times the enemy's or greater
  • minor victory - your ratio of points is 2 times but less than 8 times the enemy's score
  • draw - whenever either side scores less than 2 times against the other side.
  • minor loss - your opponent scored a minor victory over you
  • decisive defeat - your opponent scored a decisive victory over you
Please note that partially damaged units count, so if you do 23 points damage on a 100 point AFV, your score 23 for that damage.
So you DO get points for routing units as they are almost certainly damaged. and as pointed out you are giving away a great deal of points in the artillery overload.
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Old February 15th, 2020, 05:07 AM
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Mobhack Mobhack is offline
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Default Re: Scoring

Taking too much artillery if you are not an assaulter can tip the balance - as it seems to have done here.

Remember that ammo supply units count towards overload. Also any core arty (including ammo units) will increase in cost as they progress in a LC.
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  #5  
Old February 15th, 2020, 09:42 AM

chris h chris h is offline
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Default Re: Scoring

Yeah, I realize art to high, came from upgrading 75mm to 25pdr and some 4.5in.

No biggy as I said.
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