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  #1  
Old September 29th, 2013, 12:37 PM

ran88dom99 ran88dom99 is offline
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Computer Questions automation

Can i modify battlecasting other than through scripting? I swear hearing about some way to forbid a mage from ever casting specific spells in combat.

I have aquatic units in water i completely conquered. How do i stop them from wasting my gold? (need mod for that?)

Transfer all constructed units from one province to another automatically so i don't have to load a transport commander then move it then unload it...

Queue orders for commanders mainly to move them long distances?

Automatically have my mages search for sites?

Reoccurring forging like shift-m rituals?

Where is a table of damage-protection DRN averages and other DRN calculations?

Last edited by ran88dom99; September 29th, 2013 at 02:01 PM..
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  #2  
Old September 30th, 2013, 10:56 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Questions automation

Battlecasting needs modding. I think it was Evocation I had the most complaints with on that so I tended to avoid researching that one in the early game.

To "disband" units needs a mod (one was created for that). Or march them to their deaths against a neighboring province. Later maybe use one of the ravel spells to move them someplace more useful, or to a land province so they will die.

Multiple-turn orders are rough to put into turn-based games. But you can use keyboard macro programs the way players in other games to do get around limitations. Record multiple actions to a keypress so that one press carries out the actions very fast.

Auto-Search. You mean like a move/search combo? I dont think so.

Recurring forging also works well in a keyboard macro program.

DRN charts are best asked for on Dom3Mods forum.
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Old September 30th, 2013, 12:22 PM

ran88dom99 ran88dom99 is offline
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Default Re: Questions automation

Thank you.
Automatically make a province recruit a set commander?
All provinces to have base defense?
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  #4  
Old October 1st, 2013, 11:57 AM
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Default Re: Questions automation

Automatically recruit a commander? I can see a macro to do it every turn at the capital. Might be more effort than it is worth for other provs. It would be possible though

All provinces base defense? I think so. A macro to open the F1 screen and set each province if the PD is below the base number
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  #5  
Old October 3rd, 2013, 02:04 PM

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Default Re: Questions automation

Ok awesome. Where do i get these macros?
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  #6  
Old October 23rd, 2013, 06:46 PM

ran88dom99 ran88dom99 is offline
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Default Re: Questions automation

Um hello? Can you give me a hint or something?
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  #7  
Old October 23rd, 2013, 09:34 PM
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Default Re: Questions automation

I use AutoHotKey

But its pretty high-end. Almost a programming language itself.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old October 24th, 2013, 02:54 PM

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Default Re: Questions automation

Do you intend to make your scripts public?
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Old October 25th, 2013, 09:23 AM
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Default Re: Questions automation

Probably not.
I would have at one time but probably not now. Ive lost the motivation and for health reasons my online time comes in precious little batches anymore.

But if you have specific questions, I can try to respond.

One tip that I remember....
when recording mouse actions it is hard to keep the locations the same every time. I play in a maximized window and the first mouse movement is to go way way into the corner (I edit the script to add even more movement that direction) so that all moves after that are uniform no matter where the mouse was when I hit the key.
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