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January 29th, 2002, 04:59 AM
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DERILICT SHIPS?
Playing the gold demo i notice in pic files this ship?.i also notice this pic in reguler se4 demo as well?.QUESTION; Has anybody in reguler se4 game, ever got this derilict ship?. For people who might know, will this be in se4 gold game when it come out?. MY mouth is DROOLING,?MY back ICHES?, SHIVER MY TIMBERS, my eyes are watering?.
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January 29th, 2002, 05:25 AM
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Re: DERILICT SHIPS?
its a random event, or its a picture for a random event. as far as i know, its an un-used one and the event does not exist. you could program one, make it give the player some resources or something. i dont remember if you can give technology through a random event, but that might be good too.
or you could use it as an image for the supplies-drained event. 'your ship looses supplies and goes derilict' or something like that.
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January 29th, 2002, 06:10 PM
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Re: DERILICT SHIPS?
I think a recently posted scenario made use of the derelict ship for something. Also, I believe someone made a bunch of events (~50), one of which used that pic.
Be much neater if it could be like "ancient ruins" in space, or if an actually ship would appear in the sector that you have to repair and cart back to be analyzed.
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January 29th, 2002, 09:42 PM
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Re: DERILICT SHIPS?
quote: Originally posted by Val:
Be much neater if it could be like "ancient ruins" in space, or if an actually ship would appear in the sector that you have to repair and cart back to be analyzed.
I like that Idea! one draw back...If you do not have the tech you can not fix it.So would need to have one of something to research.
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January 29th, 2002, 09:46 PM
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Re: DERILICT SHIPS?
Well the component could be un-destroyed, but a useless (derelict) Version of a component from a tech level that allows a useful Version, or to research the useful Version. The problem is getting it in space. I guess you could create the "derelict-generating empire" ... though then it wouldn't be an event. ;-)
PvK
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January 30th, 2002, 07:46 AM
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Re: DERILICT SHIPS?
Thanks players for responses, VAL idea ,Be much neater if it could be like "ancient ruins" in space, or if an actually ship would appear in the sector that you have to repair and cart back to be analyzed. This is a great idea?.
My idea, a derlict from the future, come back to the past, has (unique hull size) (has unique componets)but has no engines or has no crew department. Perhaps a way two tow it?, or to build shipyard ship for engine repair,or crew repair?.
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January 30th, 2002, 11:19 AM
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Re: DERILICT SHIPS?
Thinking out loud... would it be possible to create an AI (possibly neutral) race which has lots of tech at the start of the game, creates this one ship then wipes itself out? Players could then explore and find the vessel, take it home and analyze it. Or, maybe it isn't too badly damaged, and they can just occupy it and fly it around (like the Liberator in B7). Perhaps it is a derelict simpyl because it has run out of supply.
I might try this... I am planning to mod the tech areas files so that after game startup, all techs are researchable... but with extra-high costs for those race-only or ruins techs. Also put in the mod for choosing techs from racial points discussed on a previous thread. I would only leave un-researchable, those techs which I'm using the fudge the rules in some way. (Some race abilities will be called things like "NPC1 - do not choose")
So, the "derelict" race type has access to a special hull type, and some more advanced technologies similar to ruins techs, and a super-fast ship building facility. They develop this one ship and one tech, which "upgrades" their facilities to something which does bog all except help provide maintainance for this ship. (Reduced Maintenance Cost - System 100, perhaps. Of course care must be taken or players will have a free-maint system by capturing the world! so maybe not...). Oh and no resupply base. And, sometimes, engines which are also emergency move generators, so they end up destroyed and a bit more derelict (I am right in thinking the AI will actually use these? am I?)
Often the ship will have some cloaking device... probably just level 2-3. Just to make it slightly harder to find the ship.
If you find and capture their ship, will you run the risk of disassembling it in the hope you will learn something... or just use it's awesome power straight away?
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January 30th, 2002, 08:05 PM
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Re: DERILICT SHIPS?
If you look, there IS a derelict ship image in the events directory. It was never used for some reason.
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January 31st, 2002, 12:03 AM
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Re: DERILICT SHIPS?
Mark, I'm not much of a modder but it might be possible to create a race that will trade the ship to you. Of course, it might trade it to another AI. That could be interesting.
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January 31st, 2002, 01:10 AM
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Re: DERILICT SHIPS?
Mark, you could do this as a scenario. THis is exactly what I did in my "Awakening" scenario.
It would not be possible to mod this in and have an ai do it randomly. They would build the ships allright, but there is no way to get an ai to destroy itself intentionally.
Plus, if you are going to use raical techs, you have to be careful. Anything that is racial tech the player cannot repair, and they cannot retrofit it without removing all the racial techs. If you use a non-standard hull they can't retrofit it at all. SO if you make racial tech engines that are destroyed on use and a racial tech hull, it will be useless. They could move a space yard ship to the same sector and scrap it for raw materials, but that's it. Well, they could anaylyze it instead, but any racial tech will not be analyzable.
Geoschmo
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