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  #1  
Old June 21st, 2013, 11:01 PM

Yurasis_Dragon Yurasis_Dragon is offline
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Default Evaluation of Magic Items

I have a series of questions re magic itemes:

1) wtf to Boots of Long Strides do?

It says "running". But near as I can figure it has made none of my units any faster. So whats up?

2) What magic items are a waste of gems? There are a number of different items. I am having a hard time figuring out which ones are:
a good deal;
have better options available; or should never buy as being a waste.

I mean, Frost Brands seem like a great deal; Dwarven Hammer no brainer; Duskdagger and Jade Knife, situational. Sword of Swiftness seems like a good gig, but vs. a Frost Brand, what's the choice and why?

What does a Heart Finder do? Its effect I mean, how is it better than any ordinary 7 dmg weapon?

Are wand of Wild Fire, Sceptre of Authority, or Rod of the Phoenix worth it?

Does anyone have a list of what an d why. I do realize a lot of this is situational but in the end which weapons are just throwing your gems away?

Is anyone else in love with Skull Mentors?
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  #2  
Old June 22nd, 2013, 06:57 AM

galahad galahad is offline
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Default Re: Evaluation of Magic Items

Boots of long strides give you "haste" in battle (double movement), a defensive bonus of 3 and an additional (one-time) charge attack. Quite nice for a lvl 0 item, useful for early thugs!
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  #3  
Old June 22nd, 2013, 08:46 AM
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Default Re: Evaluation of Magic Items

Not in vanilla. There it only doubles your movement speed (ap).
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  #4  
Old June 26th, 2013, 11:31 AM
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Default Re: Evaluation of Magic Items

Lets see, which items are important:

http://dom3.servegame.com/wiki/Key_item
http://dom3.servegame.com/wiki/User:..._booster_guide
http://dom3.servegame.com/wiki/Gearing_Thugs_and_SC%27s
http://dom3.servegame.com/wiki/Artifact_Hints

What do items do?
https://dom3-mod-inspector.googlecod...s-u/index.html (vanilla)
https://dom3-mod-inspector.googlecod...?mod=CB1.94.dm (cbm 1.94)

My linkdump work here is done.
Soyweiser, AWAY!
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  #5  
Old June 26th, 2013, 11:30 PM

Yurasis_Dragon Yurasis_Dragon is offline
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Default Re: Evaluation of Magic Items

Thank's Soy

I know what virtually all of the items do. I have yet to see the boots translate into any real world use. The heart finder sword doesn't seem to be that great unless used against a low MR behemoth. I imagine you can grease elephants with them rather easily.

It seems as if my general feeling are not far off. Thanks for the link dump ... as an aside. What is the source code programmed in? Python, C, Java, or what?

The game could use a few major tweaks that some programming might help.
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  #6  
Old June 27th, 2013, 09:50 AM
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Default Re: Evaluation of Magic Items

The game is not open source. You should not concern yourself with coding. (I doubt illwinter is taking volunteers).
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  #7  
Old June 27th, 2013, 02:16 PM

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Default Re: Evaluation of Magic Items

Soy

Whether it is open source or not does not concern me. What does is the changes I could make, many things could be done to avoid micro management and make the interface more useful and less cumbersome and source code is the solution.

I think the game is terrific and could use a few improvements.

I take it that you do not know the source code?

BTW, thanks for your links.
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Old June 27th, 2013, 02:35 PM

sSs1897 sSs1897 is offline
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Question Re: Evaluation of Magic Items

Quote:
Originally Posted by Yurasis_Dragon View Post
Thank's Soy

I know what virtually all of the items do. I have yet to see the boots translate into any real world use. The heart finder sword doesn't seem to be that great unless used against a low MR behemoth. I imagine you can grease elephants with them rather easily.

It seems as if my general feeling are not far off. Thanks for the link dump ... as an aside. What is the source code programmed in? Python, C, Java, or what?

The game could use a few major tweaks that some programming might help.
How could you expect to kill a behemoth using heart finding sword? It's undead, and lifeless.
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  #9  
Old June 28th, 2013, 05:07 AM
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Default Re: Evaluation of Magic Items

Of course I do not have access to the source code. I'm not a developer in the employ of Illwinter. You are free to offer your services to them. But this is not the place to do so. As shrapnel is the former publisher of Illwinter (the developers). And the devs do not read this anymore, at least I think.
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  #10  
Old June 28th, 2013, 03:47 PM

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Default Re: Evaluation of Magic Items

Wll

I used "behemoth" in the generic ... big stupid things. Besides, why should it not work? Have you tried and seen it fail?

If so, thanks for the heads up.
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