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  #1  
Old December 14th, 2012, 08:17 PM

duff duff is offline
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Default Enemy gone walkabout

Hi folks. In a couple of scenarios I've designed, the enemy head off to an obscure corner of the map for no apparent reason. Can anyone tell me why and how to stop them? I've included the scenario files to allow testing. What I have done each time is take the VM force around north of the police station and the 2 French units from the south side have marched East up the road.

I know I can reduce their movement to 0 to keep them in place but I've had the same issue on scenarios where the AI is on an attack mission so I'm more interested in why than scenario specific fixes. Thanks all.
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  #2  
Old December 14th, 2012, 10:08 PM

Ts4EVER Ts4EVER is offline
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Default Re: Enemy gone walkabout

without looking at the scenario my guess is you still left victory hexes offmap.
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Old December 15th, 2012, 01:17 AM

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Default Re: Enemy gone walkabout

Thanks for the suggestion. I've double checked that now. There were (are) no victory hexes off board. Any other suggestions
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Old December 15th, 2012, 09:41 AM
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Exclamation Re: Enemy gone walkabout

Quote:
Originally Posted by duff View Post
Thanks for the suggestion. I've double checked that now. There were (are) no victory hexes off board. Any other suggestions
Really? What's this then ?



There are Red V hexes in the upper left corner gray edge hexes which is exactly why you are getting the results you are. Get then out of there and on the map and that behavior will stop.

Piggy back the spare V hexes onto existing ones but ALL V hexes MUST be on the map


Don
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Last edited by DRG; December 15th, 2012 at 10:03 AM..
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Old December 15th, 2012, 06:38 PM

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Default Re: Enemy gone walkabout

That was the wrong scenario. I attached 225, what I created was 325. Correct one should be attached now, thanks for checking.
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Old December 15th, 2012, 06:57 PM
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Default Re: Enemy gone walkabout

When I load the scenario the VC are all lined up along the west edge of the map. Seriously... is that the correct deployment ...60+ hexes from the objective?

Don
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Old December 15th, 2012, 08:30 PM

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Default Re: Enemy gone walkabout

It's intended to be the first battle in a campaign, the best way to emulate that would be for you to edit it to deploy your troops anywhere east of the police station. Hadn't considered the deployment issue when the battle is done outside of the campaign.
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