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January 6th, 2002, 10:57 PM
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Colonel
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A litthe Q\' from me
Hi all.
Yes its again a thread from me
Is the a possibility to modify the tech of the given race by modifying the .emp file, or .sav file or whatever?
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January 6th, 2002, 11:21 PM
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National Security Advisor
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Re: A litthe Q\' from me
The EMP file, yes.. sorta. Only by giving it a racial tech in pre-game setup and then saving/using that EMP file.
Otherwise, not that I know of.
Phoenix-D
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January 6th, 2002, 11:47 PM
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Shrapnel Fanatic
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Re: A litthe Q\' from me
You can't change a race setup for a game that has already started.
You can change the EMP by:
1) start a new game
2) "add existing empire" (an .EMP file)
3) edit the empire
4) "Save empire" (to an .EMP)
The only way to change the techs a race gets during the game is to change the mod. (IE. edit racialtraits.txt, components.txt, etc, and swap one racial tech for another)
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January 6th, 2002, 11:53 PM
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Colonel
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Re: A litthe Q\' from me
No, i mean if i want to create an .emp file of a race with all wanted techs without going & researching it through the game and then saving the game.
(hint - im about to start doing a scenario)
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January 7th, 2002, 12:39 AM
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Shrapnel Fanatic
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Re: A litthe Q\' from me
Starting techs are not a part of the game, if that's what you're asking.
There was a thread on how to mod some starting techs a while back...
But, anyways: if you're doing a scenario, just turn off all the AI in the game, and play the first 20 turns or so.
You can make each empire do whatever research you desire, without them expanding.
You can then also go around and build ships, rename planets, anything.
I like the idea of using a super-race (all racial techs, say) which can gift one Supership (which cannot be fully repaired by any single race) to each player before abandoning all ships & planets (and being removed from the game.
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January 8th, 2002, 02:53 AM
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Second Lieutenant
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Re: A litthe Q\' from me
If i use cheats to help make the scenario are they turned off when isave it/ make it into a scenario?
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January 8th, 2002, 03:03 AM
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Shrapnel Fanatic
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Re: A litthe Q\' from me
If you use an altered mod which makes, say, spaceyards produce 1,000,000 of each resource and research, and the players are running the scenario under Stock SE4, there will be no trace of your "cheating" except for the ships/techs/etc you have build/gained from it.
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January 8th, 2002, 04:07 AM
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Second Lieutenant
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Re: A litthe Q\' from me
I was actually thinking of using hte cheats like CTRL+FAST and CTRL+MONEY but your idea is ten times better because then if i don't save the game as a secnario, just as a normal game then i can have other people immeadiatly start playing it. Maybe i could make a scenario building mod with lots of stuff for easy making of scenarios. For lazy butts like me who don't like to do all the hard work (ill do it for once).
Please take a look at my idea for a PBW scenario type thing. I'm not sure if it will work. I'll try and test out the basic principles after finals (bio, spanish 3, math Arghhhhh!)
thread (with no responses to speak of) for my PBW idea
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