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  #1  
Old November 21st, 2011, 10:06 AM
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Default An annoying game "feature"

Not sure if there is a relatively simple fix for this "feature" ... if not it's probably not worth the effort.

Ever since adjacent hex suppression was added for machineguns/AGLs/etc. units suppress themselves when they fire these weapons into adjacent hexes. Since you're generally firing during your own turn you can fire-rally-fire-rally... but it is faintly "amusing" that you often suppress yourself more then the opposition - if they're dug in for instance.
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Old November 21st, 2011, 12:19 PM
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Default Re: An annoying game "feature"

So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too? Direct fire or Z fire? I haven't noticed it.
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Old November 21st, 2011, 02:25 PM

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Default Re: An annoying game "feature"

Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.

(That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.)
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Old November 21st, 2011, 02:47 PM
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Default Re: An annoying game "feature"

Quote:
Originally Posted by Wdll View Post
So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too? Direct fire or Z fire? I haven't noticed it.
Direct at least, I don't use Z fire much.

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Originally Posted by Griefbringer View Post
Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.

(That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.)
They do.
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Old November 21st, 2011, 03:33 PM

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Default Re: An annoying game "feature"

Not sure they can do anything about this issue. It is super awesome when your APC has its gun knocked out by shrapnel from one of those shots
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Old November 21st, 2011, 05:48 PM
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Default Re: An annoying game "feature"

I frankly have never seen this happening. I don't ever remember direct firing at an enemy unit next to mine and have my unit which fires at the enemy get suppressed by its own fire.
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Old November 21st, 2011, 06:57 PM
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Default Re: An annoying game "feature"

Quote:
Originally Posted by Griefbringer View Post
That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.
I was a M203 grenadier for a while, and if I remember correctly, the arming distance was about 30 meters. Never used a Mk.19 but I would make damn sure that I fired that burst of 40mm HE a lot further than that!
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Old November 24th, 2011, 06:01 PM
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Default Re: An annoying game "feature"

I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times. I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.
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Old November 24th, 2011, 07:07 PM
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Default Re: An annoying game "feature"

Quote:
Originally Posted by caroljim68 View Post
I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times. I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.
It probaly the same as it's always been.

Just bringing up this issue causes others to say,, Oh yea, i've noticed that too!

Being adjacent does not always guarantee 100% that the round will always land where intended,perhaps it lands in the firer's hex instead?

Turn agl's off when in close combat.
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Old November 24th, 2011, 08:07 PM
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Default Re: An annoying game "feature"

Quote:
Originally Posted by gila View Post
It probaly the same as it's always been.
Not always ... just since the inclusion of adjacent hex suppressive fire

Quote:
Originally Posted by gila View Post
Just bringing up this issue causes others to say,, Oh yea, i've noticed that too!
Exactly.
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