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November 13th, 2011, 05:43 PM
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Second Lieutenant
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Mage/Commander Numbering Questions
I believe each Mage/Commander has a number, and during battle rounds they act in increasing number order (hope that bit is right...)
When I plan in the army screen, are the leaders shown in that order, i.e. the order they will act each round?
If I do the 'Y' key for combined attacks, are they also shown there in action order?
Does every new leader born get an incrementing number, or is there any wrap-around?
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November 13th, 2011, 06:09 PM
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First Lieutenant
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Re: Mage/Commander Numbering Questions
every unit has an id nro, even non-commander troops. Otherwise it would not be possible to keep track on their unique stats, like afflictions.
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November 13th, 2011, 06:21 PM
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Second Lieutenant
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Re: Mage/Commander Numbering Questions
I'm trying to understand if the order leaders are shown on map and in army screen is the same as their number/order they will act in battle.
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November 13th, 2011, 06:55 PM
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General
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Re: Mage/Commander Numbering Questions
Yes. They are shown in order, even for combined attacks.
The numbers for new units are not strictly incremented. I believe dead units numbers are reused, except for those who can be brought back, like pretenders and Hall of Famers.
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November 14th, 2011, 03:46 AM
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by thejeff
Yes. They are shown in order, even for combined attacks.
The numbers for new units are not strictly incremented. I believe dead units numbers are reused, except for those who can be brought back, like pretenders and Hall of Famers.
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This is correct.
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November 14th, 2011, 08:44 AM
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Re: Mage/Commander Numbering Questions
I thought that throughout a battle, the ids are traversed either increasing or decreasing (but the order is kept throughout a specific battle).
At least I think there is a recommendation to have all Communion Masters shown close together in the middle and Communion Slaves in front and after the masters, so that at least half the slaves can still act for themselves (Communion Slaves only act if no Communion Master has acted yet in that Battle round).
If the order would always be increasing, then one would prefer Communion Masters always to be at the end or start (depending on whether it is desired to have the Communion Slaves acting on their own).
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November 14th, 2011, 09:23 AM
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Second Lieutenant
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Re: Mage/Commander Numbering Questions
In battle the order is always top to bottom.
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November 14th, 2011, 02:11 PM
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Lieutenant Colonel
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Re: Mage/Commander Numbering Questions
Confirm that the order commanders act in battle is allways from top to bottom. (So for communions you can allways be completely certain who will still get to act and who doesn't.)
It is during ritual spellcasting that casting order can start either at the top or bottom, which might be where Chazar's confusion comes from? This is occasionally important if you want to nail (a) teleporting unit(s) with mind hunts or other remote attack spells.
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November 14th, 2011, 05:02 PM
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Second Lieutenant
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by Amhazair
Confirm that the order commanders act in battle is allways from top to bottom. (So for communions you can allways be completely certain who will still get to act and who doesn't.)
It is during ritual spellcasting that casting order can start either at the top or bottom, which might be where Chazar's confusion comes from? This is occasionally important if you want to nail (a) teleporting unit(s) with mind hunts or other remote attack spells.
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I believe there was a discussion on this, and this is indeed correct. It is the "ritual spells" which can have forward or backward order.
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November 14th, 2011, 05:08 PM
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Second Lieutenant
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Re: Mage/Commander Numbering Questions
Quote:
Originally Posted by thejeff
Yes. They are shown in order, even for combined attacks.
The numbers for new units are not strictly incremented. I believe dead units numbers are reused, except for those who can be brought back, like pretenders and Hall of Famers.
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Great concise answer!
So, bear with me... I would like my Battlefield "Storm" spell to come as early as possible, so that subsequent mages can help themselves to "Storm Power" first round.
In practice, that tends to mean it works best with the "Storm"-casting mage being one of the very earliest guys I built. If I build a powerful mage later on, he's more likely to be stuck number-wise behind other built guys.
Is that about right?
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