I have just posted my 'D-Mod' into the se4 data/graphics folder in the modd section. Please take a look and tell me what you think
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"Here it is, my very first FULL game modd.
There are lots of goodies inside. The goal of this modd was to add new components/abilities that seem 'fair' and are AI 'friendly'. ANY normal se4 AI can be used (including the many fan Favorites), just move the race's folder into the 'Pictures/Races' folder in the D-Mod. A few races have been included (base se4 + the EEEvil and the Red Gauntlets.)
Some of the goodies:
Totally re-done missile system:
Normal missiles (Rate of Fire 2)
Tachyon Missiles (weapon destroyers)
Fighter mounted missiles
Armor Piercing Missiles
Short Range Missiles (Rate of Fire 1)
External Mounted Missiles
(New) Plasma Missiles (skip normal shields)
Chaos Missiles (more damage further away)
Anti-Personel weapons (kills Boarding Parties and Security Stations only)
Living Ships (both Crystal and Organic that the AI will auto use)
To Hit bonus's for different weapons (example, Anti-Matter torps are +15% to hit, Quantum are +20% and Chaos Torps are +25% to hit).
New Religious components including weapons.
New ship sizes from 120kt to 5000kt, includes Prospector and Scout ships (scout has 8 engine capacity).
ASTEROID SLING weapon ( ), and expanded weapon tree for APB's, Meason BLasters and DUC's.
New armor, shields, BattleBridge, Flagship class, Defender Computer and Tonnes more. (oh yes, there are Transporters as well...sort of...)
This is a work in progress and suggestions are MORE than welcome (as is good natured chiding , some things still need to be balanced right).
Any suggestions please post or email me,
[email protected]