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Old December 15th, 2001, 08:32 PM

Steppenwolf Steppenwolf is offline
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Default Mega Evil Empire - Triggered once or every turn?

Hi everybody!

This is my first posting and a good opportunity to let you all know that I think this a great discussion forum about a great game from a great company. Congrats to you all!

To the topic? Well, I did some searches on the MEE function but couldn't find the answer I'm seeking. How exactly does it work?

The MEE function is triggered once I have a score of more than 500k AND more than 170 % of the second placed player, right? That makes all players 50 points angrier at me than before, and soon they'll all declare war...

Now, once I've passed the threshold, will the other players become angrier at me each turn, or only once? The latter option would mean that I could work them with gifts etc., and over time they might get used to the MEE. At least, this might go for empires I'm not in constant contact with and therefore do not have to fight so as to again increase their anger.

In brief, is the MEE function triggered only once or every turn I'm above the two thresholds? Please advice. Thanks!

[ 15 December 2001: Message edited by: Steppenwolf ]

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Old December 15th, 2001, 09:02 PM
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Default Re: Mega Evil Empire - Triggered once or every turn?

Welcome to this forum Steppenwolf und ein herzliches "Servus" nach Wien!
I believe the anger increase is by turn, because I observed several times that not all AI would declare war at me at the same time. Races which stated at a "brotherly" mood took more than one turn to get "murderous". And as you said if the anger increase was only once, you should be able to get some races friendly again. I did never see that.
But you can test this yourself: change the value in the AI anger file for "Mega Evile emire" from 50 to ten. It should take much longer till the AI get murderous after you reach te MEE level, but eventually they should get angry unless you choose a very low value of about 2.
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Old December 16th, 2001, 12:58 AM

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Default Re: Mega Evil Empire - Triggered once or every turn?

Thanks, Q, for your warm welcome. I might try tinkering with the anger settings. And I believe you are right that the anger against MEEs increases each turn. But, to be exact, the fact that it takes different AI players more or less turns to become murderous or to declare war on you neither speaks for nor against permanent anger increases. It's rather the fact that, eventually, they all become murderous. Even those AI players who really really loved you, i.e. who loved you more than 50 points worth! Now, if even your most fanatic admirers - after a few more turns than your Cold War opponents - try to slice your throat, then your MEE status must have really broken their hearts.

The point I want to get to: Is the MEE function realistic if it works permanently against you? I don't think that's how politics works. Let me just throw out a few things here:

1) The term Mega Evil Empire (MEE) is slightly off-target. It should rather be called Evil Mega Empire (EME). The point is not that it's mega evil, but that it's evil and mega, meaning huge. An empire which is evil, or even mega evil, but small should'nt be much cause for concern. But if it's evil and huge, then our alarm bells should ring.

2) From that follows that besides empires that are huge and evil there, of course, can also be empires that are huge but benign. Call them Benign Mega Empires (BMEs), if you wish. Why should any AI player's anger rise against an empire which is huge but benign. Let's say the BME has put more resources in far-reaching exploration, quicker colonization, faster research, better population development etc. Again, the point is: Why do AI players turn against me only because I score more than 500k and more than 170 % of the second-ranked player?

3) Here's a real-world example: Some may disagree with me, but I would argue that the U.S. as the sole remaining superpower could be seen as relatively Benign Mega Empire. In game speech, I would call the Soviet Union an Evil Mega Empire. (Okay, in the real world I have some reservations regarding Reagan's simplistic phrase of the "Evil Empire." But that's not the issue here.) Now, don't many, especially European, countries by and large accept U.S. leadership in a pretty unipolar world? Shouldn't the game allow for a Pax Americana, a Pax Romana, or a Pax Something? Are countries taking on the U.S. just because it scores so much higher than the second-ranked country - whichever it is? Why should the AI players be so suicidal in the face of a BME?

4) Another example: You may argue that the MEE function does nothing more than translate the British balance-of-power politics into a game setting. In the 19th century, the Brits always saw for it that neither France, Russia, Prussia, or Habsburg Austria would be getting too powerful. And yet, I would argue that, nowadays, the Brits wouldn't take on the U.S. even if they could. They just share too many interests and are the closest allies since World War I, celebrating their "special relationship."

To wrap it all up, here's my suggestion:

1) Distinguish between Evil Mega Empires (EMEs) and Benign Mega Empires (BMEs).

2) Yes, keep the balance-of-power politics element in the game and have AI players become angry at, feel threatened by, and grow jealous of sheer power and size - in absolute and relative terms (absolute aggregate score, percentage difference in aggregate score to second-ranked).

3) But factor the evilness of the Mega Empire into this. How often does it declare war on others? How far does it stretch out into the vastness of space? How many systems, rather than planets, has it colonized? These are objective measures.

4) Trigger anger, jelousy, and fear because of a Benign Mega Empire's sheer size and power much later than anger against an Evil Mega Empire.

5) Don't accumulate anger against Mega Empires. Introduce multiple thresholds resulting in ever higher anger increases, but only once, when the threshold is passed. Mega Empires should have a chance to reconcile other players with gifts and - above all - time. If the Mega Empire is already that big that it constantly steps on somebody's toes and can't evade constant battling, thereby making others even angrier, well, then it's probably really too big.

6) Trigger thresholds should vary based on empire characteristics. Have empires react differently to benign and evil expansion: How do the Mega Empire's racial traits, culture, and demeanor relate to ours? (After all, since 1816 no two democracies ever fought a war against each other.) A democratic empire might ask, did the apparently Evil Empire fight other democracies or just slaveholder societies? A pacifist democracy probably wouldn't care. It's against war, and that's it. It would become very angry, but it would take a long time to translate this anger into a declaration of war.

Okay, that's it for now. Sorry to have bothered you with my deep thoughts. I thought I throw this out. These are just suggestions. Maybe somebody wants to pick them up.

I think they would strongly improve the politics of the gameplay. I'm aware, however, that there may be one major problem with my suggestions: I guess SE4s AI still needs to be worked on. For now, most of us actually want the AI players to declare war on us as soon as possible. But ... it's not realistic.

Servus aus Wien!

[ 15 December 2001: Message edited by: Steppenwolf ]

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Old December 16th, 2001, 04:05 AM
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Default Re: Mega Evil Empire - Triggered once or every turn?

I doubt that the MEE settings were ever intended to be "realistic". Their purpose seems to be for play balance. By the time you're dominating the game enough to be MEE, the individual AIs aren't going to be any challenge if you can pick your opponents. Having them all gang up on you at once should make for a more interesting endgame. (I say "should" because I can't recall a game where I've triggered MEE, so I haven't had to deal with the results.)
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Old December 16th, 2001, 08:36 AM
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Default Re: Mega Evil Empire - Triggered once or every turn?

quote:
Originally posted by capnq:
I doubt that the MEE settings were ever intended to be "realistic". Their purpose seems to be for play balance. By the time you're dominating the game enough to be MEE, the individual AIs aren't going to be any challenge if you can pick your opponents. Having them all gang up on you at once should make for a more interesting endgame. (I say "should" because I can't recall a game where I've triggered MEE, so I haven't had to deal with the results.)


I think you are absolutely right. But IMO the purpose is not really achieved, because the AI still continue to fight each other after you reached the MEE status. And sometimes it is really pathetic that a small AI empire, that is completely inferioir and at your mercy, declares war on you and gets wiped out within two or three turns! So it would be better if the MEE status makes all AI empires to conclude partnership treaties between them (you would however have to change the happiness trait for the xenophobic races at the same time, otherwise they end up all in riots) and then declare war on you.
In my games I usually turn the MEE option off. I like galaxies with a chance for peaceful coexistence!
An other alternative, that I already mentioned in earlier threads and works quite well IMO, is that you switch all AI empires to human control when you think you have won the game and loose interest. Then you surrender all other AI empires to the one AI empire you think has the strongest racial technology and switch it back to computer control. Like that you suddenly face a completely united mega-AI empire!
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Old December 16th, 2001, 06:48 PM

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Default Re: Mega Evil Empire - Triggered once or every turn?

I completely agree with you, Q and capnq, that the main argument against making the MEE function more "realistic," meaning less all-against-one-like, less suicidal, less black-boxes-fighting-each-other-like, is that this would make it too easy for the human player who has achieved MEE status. As already alluded to in my lengthy post, the reason for this is the general weakness of the AI.

But making the MEE function more realistic doesn't necessarily entail fewer war declarations on you in general. I just think there could be better reasons for anger against you than just your size and power. I'm a newbie to this game, but is it wrong to say that the AI players very rarely declare war on you when you are one among equals? Instead of waiting until you are the sole remaining superpower, the MEE, shouldn't they more often attack when you are still vulnerable with open flanks? Couldn't we make the MEE function AND the opening game more realistic?

This, above all, is how it works in reality: In times of state-building, imperialism, and colonialism, states don't wait until you grow strong or even become the sole remaining superpower. They aggressively expand when they see a power vacuum and when you are still weak. Isn't that what we human players all know? Expand your empire at the early stages, then secure your borders to prosper and build up your armada, then take on the rest!

By improving the AI to better seize opportunities in the early game AND modifying the MEE function, MM could make the game more realistic AND keep up the challenge for human players.

Be that as it may, fact remains the AI must become stronger...

Cheers!

[ 16 December 2001: Message edited by: Steppenwolf ]

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Old December 17th, 2001, 02:11 AM

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Default Re: Mega Evil Empire - Triggered once or every turn?

quote:
Originally posted by Q:

In my games I usually turn the MEE option off. I like galaxies with a chance for peaceful coexistence!



Forgive my ignorance but how do you turn off the MEE option?
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Old December 17th, 2001, 02:19 AM
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Default Re: Mega Evil Empire - Triggered once or every turn?

settings.txt
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Old December 17th, 2001, 04:05 AM

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Default Re: Mega Evil Empire - Triggered once or every turn?

In Settings.txt, where it says "AI Uses Mega Evil Empire := True" - replace True with False.
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Old December 18th, 2001, 06:11 AM
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Default Re: Mega Evil Empire - Triggered once or every turn?

First off, i don't think that the US is a benign empire. Not quite mega evil yet, but we are definatly not benign. I totally agree with the thoughts of Steppenwolf in the other aspects. I have encountered MEE in two ai only games i played. I was so strong at that point that i was able to isolate the enemies, get their allies to attack them and then clean them all up. However i got very frustrated because even small neutrals who i had maintained good relationships with attacked me, they all died consequntly. However, i turned of the MEE thing and then proceeded to create states (PPP) that were loyal so i would have some friends . Anyway i got pissed in the end in both games and just wend and built a lot of rign and sphere worlds, had an enourmous pop (starting to get like SimCity) and all my enemies population in prision stations (cargo components) orbiting my capital world, they all died hard. HAHAHA.
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