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June 19th, 2011, 09:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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new patch announced
The new patch is announced. That means its basically locked and in the hands of the beta testers. New games might want to hold off starting.
http://ulm.illwinter.com/dom3/dom3progress.html
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June 19th, 2011, 12:31 PM
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Second Lieutenant
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Join Date: Apr 2008
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Re: new patch announced
Underwhelming from my perspective, but I'm happy for modders/mod users!
I guess the days of new nations appearing in patches have passed... Not like there aren't more nations than I know what to do with!
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June 19th, 2011, 01:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: new patch announced
Isnt it up to something like 73 nations now? And not counting more than that for modded nations. And 100 nation slots for one game? Spoiled arent we?
I think anything along that line is going into the new project. But as long as we keep getting more modding commands we should never go dry
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June 20th, 2011, 11:38 AM
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Corporal
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Join Date: Oct 2007
Location: Taipei, Taiwan
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Re: new patch announced
How long does it typically take to get through the beta testing phase for a patch? Is it a fairly quick process or does it take a while?
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June 20th, 2011, 12:14 PM
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Corporal
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Join Date: May 2011
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Re: new patch announced
Yeah, I'm curious about this too. I want to start killing MartialDoctor in our new game.
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June 20th, 2011, 12:17 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: new patch announced
Quote:
Originally Posted by MartialDoctor
How long does it typically take to get through the beta testing phase for a patch? Is it a fairly quick process or does it take a while?
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That depends a lot on what is found during the beta test process. If the patch doesn't require any changes in beta, it's quick. If it does, not so quick.
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June 22nd, 2011, 07:43 AM
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Major General
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Join Date: Jun 2009
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Re: new patch announced
I will be quite glad when this patch is out. Insane bugs are not cool.
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June 22nd, 2011, 08:13 AM
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Corporal
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Join Date: Oct 2006
Location: Florida
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Re: new patch announced
Good to see. Looking forward to the additional screen resolutions! Illwinter is awesome.
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June 22nd, 2011, 11:57 PM
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Corporal
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Join Date: Sep 2010
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Re: new patch announced
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
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June 23rd, 2011, 11:29 PM
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Major General
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Join Date: Jun 2009
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Re: new patch announced
Quote:
Originally Posted by attackdrone
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.
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...
You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?
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