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  #1  
Old December 6th, 2001, 08:57 PM
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Default SE IV Gold: Starting tech levels? Yes or No?

I'm sure there are lots of people who would like to see starting tech levels (like those in SE III) added to the new Version...does this seem like something that can be easily done by Aaron and if so...should we use our "community muscle" to see it included in the upcoming Gold release?
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Old December 6th, 2001, 09:58 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

Hmmmm...that would be pretty cool, but it seems like there would be a LOT of reworking to get the files to do that. As in, for EACH race.

My request is for a 'Save' (and Load) option for the Game Setup. Basically, just remember all the settings and even races that were added, if possible. I.E., if there are certain races I always like to include or settings I like to play in, it can just be loaded and tweaked.
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Old December 6th, 2001, 10:22 PM

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Default Re: SE IV Gold: Starting tech levels? Yes or No?

Maybe. But I wouldn't want to see it done SE3 style.

Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.

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Old December 6th, 2001, 10:37 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

A scenario editor (savegame file editor) would accomplish exactly what you're asking for (with a little bit of work), plus a whole lot more. Let's ask for that!

[edit: And you wouldn't be hard-coded into one person's idea of how starting tech levels should work.]

[ 06 December 2001: Message edited by: dmm ]

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Old December 6th, 2001, 11:32 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

I think there's a little bit of misunderstanding.

You wouldn't have to edit the files.

You can keep the current SEIV racial trait system etc., and just have the starting tech levels as a free option to give particular technologies to a race at the start of a game...it would be quite useful for roleplaying and making scenarios...and you could even make really challenging games against the AI for yourself.
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Old December 6th, 2001, 11:35 PM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

A scenario editor would be nice but would take some time for Aaron to program. However, using starting tech levels it would be fairly easy to create decent scenarios - and if the map editor was slightly changed so you could assign multiple planets to a player that would almost be as good as a scenario editor...
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Old December 7th, 2001, 12:01 AM

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Default Re: SE IV Gold: Starting tech levels? Yes or No?

quote:
Originally posted by Phoenix-D:
Maybe. But I wouldn't want to see it done SE3 style.

Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.

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I have to agree to this to a point. I liked the SE3 option of choosing starting techs and I agree that 1 point per level made it unbalanced. I would love to see the option for choosing starting techs based on their Research point cost per level. Say, start a game where everyone could start with 500,000 research points max. worth of tech. That could be just one more colonizing type or some pretty nifty weapons. I think that any more than 500,000 and you might as well play a max tech game.

Just my opinion.
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Old December 7th, 2001, 02:42 AM

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Default Re: SE IV Gold: Starting tech levels? Yes or No?

defintly need something along those lines. As it stands now the game starts out too slow.

if its 1 point per tech or what I don't care. Just give us some control over starting tech please
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Old December 7th, 2001, 03:24 AM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

A lot of these ideas may not be included with Gold, but the more people support Aaron the greater the chance that they will all be included in SE V if produced.
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Old December 7th, 2001, 11:40 AM
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Default Re: SE IV Gold: Starting tech levels? Yes or No?

No matter how it's done, but choosing starting technologies would be very important for me. If you can make a real scenario editor all the better, but I think this would be much more work to implement.
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