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March 22nd, 2011, 12:16 PM
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Corporal
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Join Date: Jan 2011
Posts: 132
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Thanked 3 Times in 3 Posts
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Flight + attack rear
Hey guys. I was just wondering how the finer points of attack rear work.
I just had a battle in which there were massive amounts of undead on both sides. they were basically smacking up to each other from both sides and going no-where.
The thing is though my god was in that battle and could fly. His tactics were to buff himself and then attack the rearmost enemy. Which at the time would be a massive amount of priests (and a single general further behind them too)
Instead of doing so however, he literally flew directly into the middle of the 2 undead armies, I actually don't even think he could have gotten any closer to the front than he had. There was definitely enough room to fly into the rear, but he didn't.
How does attack rearmost work exactly, will they ignore it sometimes even if it's a perfectly acceptable move?
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March 22nd, 2011, 12:30 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Flight + attack rear
I don't know, but I think it's something like this: The unit takes a check for each unit that it has to fly over to see if it gets distracted by it. If it does, then it attacks that unit instead. Obviously your pretender got distracted by the very first unit it tried to fly over.
This mechanic exists to stop "attack rear" being too powerful, and it also applies to units on the ground. For example flanking cavalry will often get distracted and move in to attack the enemy's front unit, but sometimes they will make it all the way to the back.
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March 22nd, 2011, 01:35 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: Flight + attack rear
Is the same mechanic valid for all the other orders like attack large enemy monsters?
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March 22nd, 2011, 03:28 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: Flight + attack rear
I'm sure it is, my guys never seem to attack who I want them to
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March 22nd, 2011, 07:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Flight + attack rear
No idea, sorry. I can't even remember my sources for this answer so I may not have it quite right.
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March 22nd, 2011, 09:05 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Flight + attack rear
My understanding of the mechanics of "attack/fire large enemy monsters" as well as personal experience is that it is far more reliable than "attack rear". Also, as llamabeast's understanding of the latter suggests, I've found attack rear to be much more successful when there are fewer different units on the opposing side. Though, I don't know if it a difference in the number of groupings of units or the number of types of units.
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March 23rd, 2011, 07:20 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
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Re: Flight + attack rear
I wonder what kind of check it is though? It cant be a moral check because I have seen pretenders and longdead horsemen fail the checks. And both of those automatically pass all moral checks.
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March 24th, 2011, 09:49 AM
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Corporal
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Join Date: Jan 2011
Posts: 132
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Flight + attack rear
I don't think they "Automatically" do. They just have a huge morale (something like 50).
That being said it would be extremely unlikely that my pretender should have failed (He is undead and also has a morale of 50).
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March 24th, 2011, 11:10 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Flight + attack rear
Perhaps the check is not related to morale?
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March 25th, 2011, 03:29 PM
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Corporal
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Join Date: Jan 2011
Posts: 64
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Flight + attack rear
I would think that placement would effect the check as well.
If you have to fly directly over an army you should get more distracted then if you were starting at the top/bottom - unless the AI always flies in an angle towards the rear-middle.
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