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December 4th, 2001, 04:42 AM
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what are the advantages of TCP/IP
I am a little unsure of what exactly TCP/IP will do to enhance the game. Will someone please explain this to me. Thank you.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 4th, 2001, 04:48 AM
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National Security Advisor
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Re: what are the advantages of TCP/IP
testing; quicker play, ESPECIALLY over lans..; playing mods that aren't supported by PBW without PBEM hassles; playing quick games
Phoenix-D
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December 4th, 2001, 05:58 AM
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Re: what are the advantages of TCP/IP
quicker play as in the turns will go faster? An this will be good for multiplayer right.
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December 4th, 2001, 06:15 AM
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National Security Advisor
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Re: what are the advantages of TCP/IP
Quicker play as in less waiting for people to process turns, recieve turns, etc.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 4th, 2001, 10:34 AM
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General
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Re: what are the advantages of TCP/IP
The death of PBW and PBEM=-( Who's going to keep playing PBEM whn they can have a TCP/IP game?
Those of us who can only commit enough time for one turn a day (not to mention those with slow dialup connections) will probably lose out=-(
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December 4th, 2001, 12:55 PM
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Re: what are the advantages of TCP/IP
I think that you would be surprised at how many people have only enough time for one or two turns a day (or two)... And besides, do you know how much of a hassle it will be to try to coordinate 20 people into getting Online at the same time? 
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December 4th, 2001, 01:52 PM
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Re: what are the advantages of TCP/IP
I myself will definitely keep playing PBEM besides TCP/IP. As was pointed out, it is sometimes hard to get all 10 players of the game in front of a PC at one time.
But nevertheless TCP/IP is quite a fun when you have some time as it makes for a much faster game (multiple turns per hour not one per day). With 2 players and a small universe we accomplished round about 10 turns per hour. Further, TCP/IP is made quite comfortable as the game can be minimized at all times and will �beep� if a new turn arrives. You don�t have to sit in front of your PC and watch the same SE4 window all the time unless something is really happening. 
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December 4th, 2001, 03:13 PM
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Re: what are the advantages of TCP/IP
I am staying with pbw as I don't reaaly have time to play a game by tcp/ip
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December 4th, 2001, 03:33 PM
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Re: what are the advantages of TCP/IP
I seriously doubt TCP/IP will have a negative impact on the number of people playing via PBW, or standard PBEM. TCP/IPers and PBW/PBEMers are really two distinct Groups of people. Perhaps there will be some overlap, but I expect not much.
In fact I expect the release of the Gold CD, and TCP/IP support with it to increase the overall number of people playing SEIV, and to therefore increase the number of people playing all types of multiplayer SEIV.
Geoschmo
PBW Admin Team
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December 4th, 2001, 03:34 PM
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Re: what are the advantages of TCP/IP
To be honest I think TCP/IP is more a draw for folks who don't have SE:IV now because of that feature. Myself, and most turn based folks I know, really don't have the time to sit back and wait for turns to process in a live game.
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