.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 17th, 2011, 06:02 PM

earwicker7 earwicker7 is offline
Sergeant
 
Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
earwicker7 is on a distinguished road
Default Taking over territories with Assassins...

Assassins are fun, but I'm still a bit light on understanding their mechanics. I'm wondering what would happen in the following situation:

1. You have an assassin hiding in enemy territory.
2. The enemy has province defense.
3. The enemy has one commander.
4. You issue an "Assassinate" command.
5. You kill the leader, so there are no commanders left (other than province defense).

Would you automatically take over the province, or would you have to attack it on the next turn?

I'm also wondering if there is a way to tell if there is only province defense (and no commanders)in the province you are in without scrying... if your assassin has the "Assassinate" option, does that mean that there is a commander there (in other words, if there is no commander, will you be unable to issue the order, kind of like how you can't do a blood sacrifice without having blood slaves?) If there is no commander there, would you automatically attack the province defense commander, and, if successful (assuming only one province defense commander), then take over the province?
Reply With Quote
  #2  
Old February 17th, 2011, 06:20 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Taking over territories with Assassins...

You do know that this takes about 15 minutes to test right?
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #3  
Old February 17th, 2011, 06:30 PM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Taking over territories with Assassins...

it's even easier to read some general common knowledge, such as that stealth troops can't conquer territories unless they unstealth. so unless you actually attack(as opposed to assassinate) the province and get rid of the province defense, you won't be able to capture it. also, assassinate has no effect on PD, for obvious reasons. as for the option to assassinate, it isn't dependent upon having legal target(as in commanders to assassinate), all it checks is whether the ability is legal for the province you're in, for assassinate that's basically every enemy province(never tried to assassinate in sieged provinces and stuff, so I don't want to spread any misinformation in that regard). same as with all other abilities...
Reply With Quote
  #4  
Old February 17th, 2011, 06:33 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Taking over territories with Assassins...

no, assassin will merely stay stealth. in fact, you may repeatedly press assassin and end up facing off against moult generic commanders
Reply With Quote
  #5  
Old February 17th, 2011, 06:46 PM

earwicker7 earwicker7 is offline
Sergeant
 
Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
earwicker7 is on a distinguished road
Default Re: Taking over territories with Assassins...

Quote:
Originally Posted by Soyweiser View Post
You do know that this takes about 15 minutes to test right?
Yes, because my life isn't already busy enough. You know it only takes about five seconds to not make a Thread-Nazi post
Reply With Quote
  #6  
Old February 17th, 2011, 06:50 PM

earwicker7 earwicker7 is offline
Sergeant
 
Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
earwicker7 is on a distinguished road
Default Re: Taking over territories with Assassins...

Quote:
Originally Posted by 13lackGu4rd View Post
it's even easier to read some general common knowledge, such as that stealth troops can't conquer territories unless they unstealth
I think this is what was confusing me... I assumed that assassinating someone was unstealthing.
Reply With Quote
  #7  
Old February 17th, 2011, 06:55 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Taking over territories with Assassins...

You can assassinate all the leaders of an indie province, of course
Reply With Quote
  #8  
Old February 17th, 2011, 06:55 PM

P3D P3D is offline
Sergeant
 
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
P3D is on a distinguished road
Default Re: Taking over territories with Assassins...

It is generally inefficient. Even Abysian assassins can lose to cavalry commanders, and the usual indie provinces has at least 3 commanders total.
Tribal provinces and Barbarians has two commanders. Horse Tribes only one. But there might be bodyguards.
The only time it is useful, is when you have access to assassins that can defeat commanders regularly (prophetized assassins, Abysia, Lanka, Patala), and your expansion troops would have trouble with elephant/heavy cavalry provinces.
Or you try to grab magic items from special indies.
Reply With Quote
  #9  
Old February 17th, 2011, 07:04 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Taking over territories with Assassins...

Well a steady influx of new people tends to regenerate old questions. Its not like we are SOOooooo busy here.

Having along some cheap scouts to check the zone instead of the more expensive and equipped assassin is a good idea.

Personally, one of my favorite assassins is giving a Black Heart to a Pan (EA or MA Pangaea). The Pans ability to draw Maenads is useful. If the Pan is leading any units then any Maenads that show up join them. But if the Pan is NOT leading any units then the Maenads go to the province. So the Pan can assassinate commanders, and after each one there will appear some maenads to attack the province giving you a clear view of what is left there.

Another option is to give your assassins the ability to cast Charm or Hellbind Heart. Have them try twice and then kill if both tries missed. That way you often get a free commander, with their equipment. And its immediately followed by that commander attacking the province. Its great to see an army flee from their only commander because he switched sides.

Many assassinations seem settled by who gets in the first hit. With any assassin I find it handy to have a luck item, a stop-them item, a reach item, and a summoner. Such as spear, vine shield, luck amulet, and skull amulet.
Reply With Quote
  #10  
Old February 17th, 2011, 08:07 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Taking over territories with Assassins...

Quote:
Originally Posted by Gandalf Parker View Post
Many assassinations seem settled by who gets in the first hit. With any assassin I find it handy to have a luck item, a stop-them item, a reach item, and a summoner. Such as spear, vine shield, luck amulet, and skull amulet.
That is a lot of gems. I would rather spend them somewhere else.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.