.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2010, 06:27 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default is it possible to control underwater shooting ability

I'm trying to create two ranged weapons. I want one to be able to fire on land or underwater, and I want the other to be able to fire only on land. Is this possible? If so, how can it be done? I don't see any relevant commands in the modding manual.
Reply With Quote
  #2  
Old December 3rd, 2010, 06:33 PM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: is it possible to control underwater shooting ability

Only exceptional ranged weapons work underwater. The only thing I can think of is the ethereal crossbow.
Reply With Quote
  #3  
Old December 3rd, 2010, 06:49 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: is it possible to control underwater shooting ability

Yes, I'm trying to make an exceptional ranged weapon.
Reply With Quote
  #4  
Old December 3rd, 2010, 07:44 PM

Duncan_Frost Duncan_Frost is offline
Corporal
 
Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
Duncan_Frost is on a distinguished road
Default Re: is it possible to control underwater shooting ability

Are these intended to be on a unit? You could use #watershape and #landshape to make the unit change between the two bows when he enters water or resurfaces.
__________________
Reply With Quote
  #5  
Old December 3rd, 2010, 08:22 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: is it possible to control underwater shooting ability

But that still leaves the question of how to make the two weapons in the first place. I don't know how to declare in the mod's specification file that a missile weapon is supposed to work underwater.

A weapon-copying command would suffice, since the Ethereal Crossbow (and some non-forged weapons, such as illithids' mind blast I think) have the property I need. But I don't know of any such command.
Reply With Quote
  #6  
Old December 4th, 2010, 12:43 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: is it possible to control underwater shooting ability

From the silence of the mods forum, it is starting to seem that there is no way to, for instance, balance an R'lyeh unit by replacing its mind blast attack with a new, double-strength (or half-strength) mind blast attack. Is that really true?

Maybe I can give my unit a Piercer or something... but I want its attack to be stronger than that. Well, maybe I can give it a lot of Piercers....
Reply With Quote
  #7  
Old December 4th, 2010, 01:08 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: is it possible to control underwater shooting ability

I expect that mind blasts work because they have no fly sprite. Just create a weapon that has no fly sprite and I'm 99% sure that will do the trick.

If it doesn't work, and no one else has any suggestions, your best bet would probably be to just mod the weapon you want to give or add give multiple of them, or something along those lines.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #8  
Old December 4th, 2010, 03:25 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: is it possible to control underwater shooting ability

Ah, yes, I suppose I can steal a weapon, even if I can't copy one. I wouldn't want to mess up some other unit, though. I'll consider the many-weapons option.

Removing the fly sprite did not work.
Reply With Quote
  #9  
Old December 6th, 2010, 07:11 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: is it possible to control underwater shooting ability

How about precision 100?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old December 13th, 2010, 12:08 AM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: is it possible to control underwater shooting ability

Precision higher than 25 doesn't seem to be allowed.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.