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View Poll Results: Vote on the following items
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Hammers should be removed
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26 |
39.39% |
Hammers shouldn't be removed
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37 |
56.06% |
Dousing Rods should be removed
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29 |
43.94% |
Dousing Rods shouldn't be removed
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31 |
46.97% |
Gem Gens should be removed
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50 |
75.76% |
Gem Gens shouldn't be removed
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14 |
21.21% |
Bonus 30%+ Sites should be removed
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28 |
42.42% |
Bonus 30%+ Sites shouldn' be removed
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33 |
50.00% |
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December 1st, 2010, 11:16 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Vote
I'd like to see everyone's opinions regarding the following changes.
Hammers, Dousing Rods, Gem Gens, Bonus 30%+ Sites
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December 1st, 2010, 12:12 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Vote
The problem isnt +30% sites, It's wish. Wish is mostly behind the pearl problem too. have people really broken a game with fever fetishes?
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December 1st, 2010, 12:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vote
I think it's interesting to wonder what would have happened if the base game did not include hammers, and a mod added them.
I reckon people would think they were broken (massively OP item only available with E3 completely skews the game, forces everyone to get E3 and adds micro!!). But who knows?
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December 1st, 2010, 12:16 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vote
rabelais: I think the problem with fetishes is not so much that they break the game, but that they reward massive micromanagement. So that if you want to have a more fun game (less micro), you are at a quite large disadvantage. Of course some micro is a necessary and often fun part of dominions, but there is a limit.
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December 1st, 2010, 12:28 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Vote
Quote:
Originally Posted by llamabeast
I think it's interesting to wonder what would have happened if the base game did not include hammers, and a mod added them.
I reckon people would think they were broken (massively OP item only available with E3 completely skews the game, forces everyone to get E3 and adds micro!!). But who knows?
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Yes Llama, but the problem isn't in the hammer bonuses, it's in the problem it makes once it's removed.
Items and some summons gem prices should be different.
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December 1st, 2010, 12:30 PM
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Sergeant
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Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
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Re: Vote
Is that a problem though ? True, FFs are much more micro than the other 3 gemgens (SDRs are gemgens, too). If you mind that, then don't play a nation/build/strat which hinges on fever fetishes. It's not like they are the ultimate weapon (that would be clams).
That being said, I don't think it's really balanced to have S, F, E and B gemgens yet no W, N, D, A ones. Either take 'em all out of give each path it's own gemgen, otherwise balance goes out the window. Doubly so in large games.
__________________
Anything wrong ?
Blame it on me - I'm the French.
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December 1st, 2010, 12:35 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Vote
Remove Hammers - No
Remove gem-gens - Yes
Remove 30%+ sites - Yes I think (not 100% certain on this yet though, as you do need a way to end games without them dragging on for 100's of turns. And an Uber discount site certainly offers a nation the chance to end the game)
Not sure on the SDR issue yet. IMO Blood needs to be looked at in real detail in order to balance it. No SDR's might be a solution, it might not. But I am very concerned how badly it affects borderline blood nations like Heim's, Pan, and the general 'getting into blood' scenario. So I'm very uncharacteristically sitting on the fence on this one for now. (and anyone who knows me knows how much I hate fence sitters)
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December 1st, 2010, 01:37 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Vote
interesting. i look forward to seeing if the current trend continues. add the poll to the Dom3Mods site as well exec?
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December 1st, 2010, 01:51 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Vote
Personally, I would be quite interested in knowing how much opposition to the hammer change is on principle, vs unaddressed balance repercussions.
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December 1st, 2010, 01:51 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Vote
Quote:
Originally Posted by PriestyMan
interesting. i look forward to seeing if the current trend continues. add the poll to the Dom3Mods site as well exec?
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Didn't cross my mind, not an active member on that forum.
Lot of the players are active on both forums so results might not be all that accurate with double voting.
EDIT> That why I made the poll QM, it might give you guys a better insight.
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