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August 12th, 2010, 03:57 PM
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Corporal
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Join Date: Aug 2006
Location: Russia, St.- Petersburg
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On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
On map MLRS "MARS", "Uragan" and etc. have Rate of Fire = 4 (Uragan - USSR), 6 (MLRS, MARS - USA, Germany).
In fact this weapon first of all for a volley , instead of for shooting by single rockets !
Probably because of it is not present smoke above shooting rocket launcher.
Now these MLRS to not detect on smoke.
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August 12th, 2010, 04:21 PM
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General
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Location: Uk
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
All do produce smoke on firing, may not if you try firing it with only a couple of shots in the tubes.
MLRS MARS ROF 6 so shoot off the whole load in one go (2 banks of 6 shots)
Uragan ROF 4 so shoots half its load in one shot & produces smoke in its hex, needs ROF of 8 to shoot them all at once. (2 banks of 8 shots)
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John
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August 13th, 2010, 06:14 AM
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Corporal
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
You are mistaken.
So, smoke appears if it is made shots nearby 75 - 100 % rocket.
If started 1-3 rocket - smoke is not present.
Further,
' Uragan ' at 0.0 ---> starts only 50 % rocket.
At MLRS USA with it all by way of.
2x6 Rocket RoF=6 = 95-100 % started rocket in one turn.
Result: ' Uragan ' should receive RoF=8.
Also it is desirable, that smoke appeared at all these big MLRS even after shooting 1-2 rocket.
Last edited by EpoletovSPR; August 13th, 2010 at 06:29 AM..
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August 13th, 2010, 02:42 PM
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General
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
My mistake you are correct to produce smoke they need to fire at least half there rockets.
If you have a call time of 0.3-0.5 that wont happen, never noticed as only on map rockets I use are short range stuff like TOS-1 & WW2 rockets & I never fire these at those call times.
May be an argument for rockets having a slightly higher ROF to allow for the fact with new FOO rules its often hard to get a call time below 0.2 even if have LOS 0.5 often does not go to 0.0 on the next hex shift.
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John
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August 13th, 2010, 03:04 PM
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Corporal
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
MLRS USA = 1 turn (call time 0.0)--> starts all rockets
'Uragan' USSR = 1 turn (call time 0.0) --> starts 50% all rockets
RoF 'Uragan' - bug.
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August 13th, 2010, 03:38 PM
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General
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Yes I realise that was suggesting perhaps rate of fires need to be say 8 & 10 not 6 & 8 so still fire all rockets if call time is 0.1 or 0.2 at 0.5 I think it would then fire about half of its rockets.
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John
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August 15th, 2010, 11:00 AM
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Shrapnel Fanatic
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
It's on the list to investigate
Don
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August 16th, 2010, 05:20 PM
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Major
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
...or just use house rules not to employ those systems as on-map as they shoudn't be attached directly to a maneuver battalion but should be sitting safely in the rear?
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August 26th, 2010, 01:33 PM
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Lieutenant General
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
For myself I use MLRS systems primarily as counter-battery.
If the command rating of the unit is 80+ and they're left untasked they fire pretty frequently - as long as their ammo holds out - and they tend to HURT the battery they fire against.
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August 26th, 2010, 02:13 PM
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Shrapnel Fanatic
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
...which deprives you of the satisfaction of stalling an attack then drenching the Schwerpunkt with MLRS to cries of "die you gravy sucking pigs!".....
Don
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