http://ulm.illwinter.com/dom3/dom3progress.html
24th July 2010
* Trying to view a non existant battle will no longer crash the game.
22nd July 2010
* Modding: Maximum number of spells increased from 1200 to 2000. This will make it possible to have more spells in mods.
* Modding: Maximum number of name types increased from 60 to 100.
15th May 2010
* Mighty Yari was incorrectly a missile weapon, fixed.
* Yogini was not a female, fixed.
* Some units got wrong type of names, fixed
* Horse Brothers had switched pictures with their commander, fixed.
* Tribal King now has a javelin instead of a sling, just like in the picture.
* Burned down lab/temple event messages while sieged now go to the sieged player.
* Battles caused by random events are now resolved at the end of the random event step. This should fix any problems with barbarians attacking a sieging army due to bad luck.
* The Blood Keep site now gives a mountain citadel instead of a swamp city.
* Many more sites can now be found in cave provinces.
25th April 2010
* Some typos fixed.
24th April 2010
* Improved performance and window resposivness of the 'AI thinking' host stage.
* Maggots spell was broken, fixed.
* It was sometimes possible to continue sacrificing slaves even if your temple had burned down, fixed.
* Two monthly Voice of Tiamat spells didn't cooperate very well, fixed.
16th March 2010
* Shields could parry some effects they shouldn't be able to, like fear. Fixed.
* Trampling could result in multiplying the target in some circumstances. Fixed.
9th March 2010
* Pulseaudio on linux used .so instead of .so.0, fixed.
19th february 2010
*
Version 3.24