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  #1  
Old July 2nd, 2010, 07:43 PM

chrispedersen chrispedersen is offline
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Default Traitors! Team Game! 1 Captain, 1 Player needed!

Teams so far:

Septimius' Seditionists

Wrana's Raiders

Each team captain will have three subordinants. However, unbeknownst to him - one of them is a mole, actually working for another team!

We will use the Countdown method for bidding for teams. Ie., whoever agrees to use the LEAST points during pretender design will win the nation.

Starting minimum bids will be posted here, if we can get interest in a game.

However, here's the twist. Each captain will be given 1 pt.
For every 40 points that he remains unspent on his pretender design, he will be given 1 additional point.

He will then bid these treachery points on any non-captain player.

Each player's *actual* loyalty will then be determined. Whoever bids highest on a player secretly earns the loyalty of that player. That player wins or loses with his new team.

However, no team may have less than 3 or more than 5 players.

This will be a CBM game, except that gem generators will be used.
Balance mods for Yomi, Agartha, and Abysia will also be used.

Note: Anyone signing up should realize that setup on this game will take some time. Captains must be experienced, and are encouraged to solicit people for their teams.

Captains will have the privilege of bidding ONLY against other captains. This means a captains bid will superceed any other bid (even larger) except other captains.

Minimum bid increments will be 10pts.

Unbalancing sites will be removed. Ie., no construction bonus sites etc. I will admin the game, I will not play unless it becomes necessary for the game to start.

Info:

Map: Large, Suggest: Legendary Ordeals 2 Map
Mods: CBM 1.6, Balance, BSD
Players: 4 captains, 12 team members.
Rename: Yes
HOF: 15
RollBacks: No, unless physically required. (game crash)
Server: Llamaserver, PBM
Turns: 24 for first 10, +8 hrs/10 thereafter
Settings :EA (although I am not opposed to Single Age mod).
Victory: 9 Capitols.
Delays: Liberal, with post to forum.

Starting minimum bids:
Sauromatia: 45
Caelum: 25
Niefelheim: 35
Fomoria: 30
Lanka: 20
Mictlan: 25
C'tis: 15
Helheim: 15
Hinnom: 45
Kailasa: 10
T'ien Ch'i: 12
Vanheim: 12
Ulm: 12
Marverni: 10
Pangaea: 8
R'lyeh: 5
Argatha: 10
Arcoscephale: 5
Yomi: 10
Oceania: 0
Ermor: 0
Abysia: 0
Tir na n'Og: 0
Atlantis: 0

Wrana................. Arco +11 Ulm +3 (Lanka+0)
iamofage
Pelthin...............Ermor +20
Ragnars Wolves:.......Arco +1
Zeg:..................TC +0
mockingbird...........Ctis +0
Nikelaous.............Pan +0
Marmaduke.............
Alium.................Caelum +0

Last edited by chrispedersen; August 24th, 2010 at 02:29 AM..
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  #2  
Old July 2nd, 2010, 08:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Traitors! Team Game!

Sounds like an interesting variant.
Good luck with it.
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  #3  
Old July 2nd, 2010, 08:20 PM

militarist militarist is offline
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Default Re: Traitors! Team Game!

I will play
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  #4  
Old July 2nd, 2010, 09:07 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Traitors! Team Game!

Traitors! Interesting, who was it that had brought up the idea a while back, Belac? Nice to see it being implemented. Though theoretically any player in a team game could sell out his friends, at least he now has an incentive to do so (I guess it is winning with the other team). Intrigue and espionage. Aside from providing info, the mole would otherwise have to take no action that could be deemed harmful to his team lest he be suspected/discovered and attacked by his host team, I assume, until the time is right. I suppose if a captain were willing to sacrifice a huge number of points on pretender design, this captain could buy the loyalty of at least one mole on each team giving them intel on the strategies/moves of all opposing teams. And buying 4 allied nations as well.
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Last edited by Septimius Severus; July 2nd, 2010 at 09:27 PM..
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  #5  
Old July 2nd, 2010, 09:31 PM

chrispedersen chrispedersen is offline
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Default Re: Traitors! Team Game!

Theoretically, yes. In practise, not so easily.

Each team will have a maximum of five players. So *if* no one subverts a member of his team, the captain will be limited to 2 moles.
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  #6  
Old July 4th, 2010, 09:39 PM

militarist militarist is offline
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Default Re: Traitors! Team Game!

"chrispedersen has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
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Old July 6th, 2010, 04:12 PM

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Default Re: Traitors! Team Game!

Sounds exciting! If there's a spot I would to join as well
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Old July 7th, 2010, 12:09 AM
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Ragnars Wolves Ragnars Wolves is offline
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Default Re: Traitors! Team Game!

I will Play
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  #9  
Old July 7th, 2010, 12:20 AM

chrispedersen chrispedersen is offline
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Default Re: Traitors! Team Game! 4/16

Quote:
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"chrispedersen has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
Chrispedersen has cleared some space -sorry about that militarist!
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  #10  
Old July 11th, 2010, 12:47 AM

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Default Re: Traitors! Team Game!

bump
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