.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 12th, 2010, 02:16 PM

lyze lyze is offline
Private
 
Join Date: Mar 2010
Posts: 6
Thanks: 2
Thanked 0 Times in 0 Posts
lyze is on a distinguished road
Default unit attribute questions for modding

I'm playing around with making a custom nation and have run across a couple things. I've been unable to find a master list of all the attributes that can be added to a unit. I've checked the modding documentation that came with the game and gleaned a bit from other people's mods but I can't find the attribute to transport units into other environments, like the Sea Kings underwater transport ability. I tried #uwtransport 10 and that doesn't seem to be it (that was a pretty big guess in the dark for me).

Would anyone know the attribute for commanders that can transport other troops, either underwater or granting fly? Also is there a masterlist of all the attributes anywhere? I've tried searching the forums but I don't think I'm searching the right terms.
Reply With Quote
  #2  
Old May 12th, 2010, 02:24 PM
Swan's Avatar

Swan Swan is offline
Second Lieutenant
 
Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
Swan is on a distinguished road
Default Re: unit attribute questions for modding

Quote:
Modding is 60% coding, 30% compromising and 10% clever hacks
For example a commander with water-transport function can be created by giving to a commander a water-transporting item.
All the tag you can give to a commander are either in the manual or in the modder wishlist, also the modding tips and tricks thread is a good read on this topic
__________________
Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

Emo worm's summons
Prydain, deathborn kingdom
Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
Reply With Quote
  #3  
Old May 12th, 2010, 02:40 PM

lyze lyze is offline
Private
 
Join Date: Mar 2010
Posts: 6
Thanks: 2
Thanked 0 Times in 0 Posts
lyze is on a distinguished road
Default Re: unit attribute questions for modding

I would think there's got to be an attribute code for underwater transport due to the number of commanders that get the ability. If it can be done with an item (which I had considered) is there a way to make the item invisible on the unit profile or at least unremovable?
Reply With Quote
  #4  
Old May 12th, 2010, 02:41 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: unit attribute questions for modding

You'd be better off asking the Scenarios, Maps, and Mods sub-forum.

There's no way to assign this directly, but you can use #copystats to copy a unit with already as a baseline, and then modify the other attributes. For instance, the Son of the Dragon King has underwater transport, and not a lot of other attributes like being a seducer or granting luck that you might not want to copy.

You can't mod an item onto a unit (except via map commands.)
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
  #5  
Old May 12th, 2010, 02:44 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: unit attribute questions for modding

I'm no modder, but you might look at #copystats.

Oops. Should have refreshed before posting.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #6  
Old May 13th, 2010, 04:28 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: unit attribute questions for modding

Quote:
Originally Posted by lyze View Post
I'm playing around with making a custom nation and have run across a couple things. I've been unable to find a master list of all the attributes that can be added to a unit. I've checked the modding documentation that came with the game and gleaned a bit from other people's mods but I can't find the attribute to transport units into other environments, like the Sea Kings underwater transport ability. I tried #uwtransport 10 and that doesn't seem to be it (that was a pretty big guess in the dark for me).

Would anyone know the attribute for commanders that can transport other troops, either underwater or granting fly? Also is there a masterlist of all the attributes anywhere? I've tried searching the forums but I don't think I'm searching the right terms.
The way to do it is to use #copystats on a unit that has the trait you are looking for and then writing over all of his stats so that the #copystatted monster becomes the dude you are rying to make. Here is the list of monsters with UW transport in vanilla. You should try to pick a unit that has as few tags as possible, because you can't get rid of, say, Dagons "Trample" attribute. Son of the Dragon King is a prime target, as is the "Son of the Sea" pretender -> Although if you use the Son of the Sea remember to disable his "pretenderness" by makig a #restricted god for the independents (basically disabling the copy as a preender.)

Quote:
Originally Posted by Swan View Post
Quote:
Modding is 60% coding, 30% compromising and 10% clever hacks
For example a commander with water-transport function can be created by giving to a commander a water-transporting item.
All the tag you can give to a commander are either in the manual or in the modder wishlist, also the modding tips and tricks thread is a good read on this topic
You can't give magic items to commanders with modding tools (except for weapons and armor).
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
The Following User Says Thank You to Burnsaber For This Useful Post:
  #7  
Old May 13th, 2010, 09:28 AM

lyze lyze is offline
Private
 
Join Date: Mar 2010
Posts: 6
Thanks: 2
Thanked 0 Times in 0 Posts
lyze is on a distinguished road
Default Re: unit attribute questions for modding

Thanks for the help guys, I'll give that a shot.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.