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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 3rd, 2010, 05:12 PM

elmokki elmokki is offline
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Default Plane of Rusty nails (143+12, wraparound)

It became slightly smaller than I hoped as the goal was 160+whatever, but I guess it's fine this way too.

Test it before using in multiplayer or starting a more epic game on it, as I can't guarantee every province connection works as planned.

And like always, graphics are ripped from Jason Lutes' Cradle of Dominion, all credits and thanks regarding them goes to him.

5.4: a pile of province connections were lacking, fixed.

I personally won't link to Dominions 3 content made by me any more and I hope no-one else will either (old links are fine, whatever). You should be able to find them or most of them by asking on IRC or googling the other forums
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  #2  
Old April 5th, 2010, 11:21 AM

elmokki elmokki is offline
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Default Re: Plane of Rusty nails (143+12, wraparound)

A pile of province connections were just plain wrong. I just fixed all I found:

I added the following connections:
18 <-> 16
17 <-> 14
54 <-> 35
74 <-> 77
105 <-> 96
74 <-> 79
133 <-> 138

and removed the following:
74 <-> 69
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  #3  
Old January 19th, 2011, 03:54 PM

Calahan Calahan is offline
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Default Re: Plane of Rusty nails (143+12, wraparound)

Add 121 - 130 to the list of connections that need correcting.
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  #4  
Old January 21st, 2011, 11:20 AM
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Seve82 Seve82 is offline
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Default Re: Plane of Rusty nails (143+12, wraparound)

Island provinces 6 and 21 need to be connected to sea province 3.

Otherwise this seems like nice map for land nations. In seas it will be like living in a bathtub so probably only 1 sea nation should be in any game and even he must pray to land on only notable sea area.
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  #5  
Old January 21st, 2011, 11:33 AM

Calahan Calahan is offline
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Default Re: Plane of Rusty nails (143+12, wraparound)

Another one for the list. 133 is missing its mountain tag (or border mountain)
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Old January 21st, 2011, 01:37 PM

thejeff thejeff is offline
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Default Re: Plane of Rusty nails (143+12, wraparound)

Quote:
Originally Posted by Seve82 View Post
In seas it will be like living in a bathtub so probably only 1 sea nation should be in any game and even he must pray to land on only notable sea area.
Couldn't you just set those inland lakes no start?
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Old January 28th, 2011, 07:50 AM

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Default Re: Plane of Rusty nails (143+12, wraparound)

Attached is an updated version of this map that I have done for some newbie games I am organising.

This version corrects the known terrain and province connection issues, plus I have changed a few border mountains to mountains, as (I think) there was only one mountain province on the map before this (which seemed a bit odd to me)


Also, for those unaware of it (as it's not mentioned in the OP), there are several provinces on this map that have been tagged as "many sites". For reference these are... (apologies if I missed any)

9. 46, 61, 86, and 133
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Old January 28th, 2011, 08:26 AM

Calahan Calahan is offline
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Default Re: Plane of Rusty nails (143+12, wraparound)

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Originally Posted by Calahan View Post
Also, for those unaware of it (as it's not mentioned in the OP), there are several provinces on this map that have been tagged as "many sites". For reference these are... (apologies if I missed any)

9. 46, 61, 86, and 133
I missed the Edit.

9. 46, 61, 86, 133, and 154
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  #9  
Old February 11th, 2011, 09:48 AM

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Default Re: Plane of Rusty nails (143+12, wraparound)

Another update to the map, as 29-43 was missing its connection.
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  #10  
Old February 11th, 2011, 11:54 AM

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Default Re: Plane of Rusty nails (143+12, wraparound)

And another update to correct another missing connection. I'll get this map sorted eventually
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