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November 2nd, 2001, 09:50 PM
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Defender NOT Going First in v1.49 Strategic Combat
I have a game where the defender of the warp point has clearly not gone first. This is a v1.49 game, played in simultaneous mode.
Is there any situation now where the attacker will go first in this patch? Or is this a bug?
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November 4th, 2001, 11:29 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
Has no one seen this at all? I'd think it would be quite a bug if it really exists.
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November 5th, 2001, 01:23 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
quote: Originally posted by Aristoi:
Has no one seen this at all? I'd think it would be quite a bug if it really exists.
Space Empires IV
Patch 7
Version 1.47:
1. Changed - Combat has been changed such that order of player's movement is random. In addition, defenders will be placed at the front of the player list so that they get to move first.
I have not seen any difference so far. I still get the first move always.
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November 5th, 2001, 06:47 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
It seems to be still a problem. I have reported it to Aaron.
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November 6th, 2001, 08:17 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
The fact that combat movement order is not fixed is very disappointing. It really makes multi-player games unbalanced. Hopefully, they can patch this item quickly instead of making us wait 3 months again!
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November 6th, 2001, 08:43 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
I ran a simple test with 2 human-controlled empires in a regular game and it appeared to me that the defender (regardless of player order) was going first on warp point battles. I ran the same test under 1.41 and the higher player on the list would go first. Am I missing something ?
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November 6th, 2001, 11:56 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
It seems only to be a problem in simultaneous games.
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November 7th, 2001, 12:19 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
Where the games this was observed in updated from 1.41? Maybe turn order in these games is already set.
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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November 7th, 2001, 02:44 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
argh. This is a _such_ a painful error. I had based a couple of recent strategies in my PBW games on this being fixed. Back to the drawing board I guess. Any response from MM yet ?
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November 7th, 2001, 09:52 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
quote: Originally posted by [K126]Mephisto:
It seems only to be a problem in simultaneous games.
Also in not simultaneous games, single human player.
Spoo
Sergeant posted 06 November 2001 22:19
--------------------------------------------------------------------------------
Where the games this was observed in updated from 1.41? Maybe turn order in these games is already set.
New game started after upgrade.
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