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February 15th, 2010, 03:02 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Teleporting an immobile pretender.
My pretender is a Sphynx, thus immobile and huge 
I was palling to teleport it amongts a few heathen wandering here and there. But to my abysmal disapointment, when I tried to cast the spell, I had a 'the unit is too immobile to be teleported'.
My question is : what does 'too immobile' mean ???
And of course : how can I teleport a Sphynx, then ?
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February 15th, 2010, 03:11 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Teleporting an immobile pretender.
Sphinxes can't move at all as far as I know. All other pretenders can be teleported around (oracles...) but not the sphinx.
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February 15th, 2010, 03:12 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
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Re: Teleporting an immobile pretender.
The Sphynx is a special case. Stygian paths is the only thing spell can move it, it seems:
http://forum.shrapnelgames.com/showt...phynx+teleport
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February 15th, 2010, 03:15 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Teleporting an immobile pretender.
Quote:
Originally Posted by Herode
My pretender is a Sphynx, thus immobile and huge 
I was palling to teleport it amongts a few heathen wandering here and there. But to my abysmal disapointment, when I tried to cast the spell, I had a 'the unit is too immobile to be teleported'.
My question is : what does 'too immobile' mean ???
And of course : how can I teleport a Sphynx, then ?
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It means you can't teleport it. It's meant to spoil the cheap strategy of teleporting the sphinx into a province and winning the battle through autoroute. A typical army won't be able to kill it fast enough.
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February 17th, 2010, 02:01 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: Teleporting an immobile pretender.
All right, I understand. Too bad, my last chance of fighting some fierce battles before the upcoming defeat vanishes in melancoly. 
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February 19th, 2010, 06:58 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: Teleporting an immobile pretender.
You can patrol with your Sphinx can't you?
If you are loosing that should work fine.
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February 19th, 2010, 09:13 AM
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Captain
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Join Date: Apr 2004
Location: France
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Re: Teleporting an immobile pretender.
I think immobile pretenders can't break siege. I don't know about patrolling.
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February 19th, 2010, 11:27 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Teleporting an immobile pretender.
Quote:
Originally Posted by LDiCesare
I think immobile pretenders can't break siege. I don't know about patrolling.
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If you're losing anyway you don't need to patrol, just tear down your home fort before the enemy gets there.
-Max
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February 19th, 2010, 05:56 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Teleporting an immobile pretender.
I can't patrol with this pretender, just defend castle. And unfortunately, I've learned the lesson too late to destroy my castle. The ennemy is at the doors.
Too bad, it could have been fun.
But now I'm warned with this trap. Beware my future D5S* Sphinx pretender for the forecoming games, I will Stygianpath on your bodies without mercy, muuuuhahahahahaaaaaaaaaaa !!!
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February 19th, 2010, 10:15 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Teleporting an immobile pretender.
You can 'shift X' to give the patrol order to an immobile commander. Or hilite multiple commanders (including the immobile one) and give the "Patrol" command to a mobile one.
You can't do either of these to Break Siege, though.
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