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  #1  
Old February 13th, 2010, 09:17 PM
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Default Upkeed and Desertion

When your upkeep rises above your income how does the game decide which units desert?

Do they lose morale in the turns before they desert or do they remain at full strength up until they leave?
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Old February 13th, 2010, 10:39 PM

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Default Re: Upkeed and Desertion

farthest away from capitol.
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Old February 13th, 2010, 10:51 PM
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Default Re: Upkeed and Desertion

Thanks Chris, I didn't know that.

Also, sacred units and commanders never desert. Even regular units seem to take a long time to desert, from what I've seen.
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  #4  
Old February 14th, 2010, 01:26 AM
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Default Re: Upkeed and Desertion

Hmmm that's interesting. Does anyone know if units suffer morale penalties when they aren't being paid properly? I could test it out myself but i'm lazy.

Also, since commanders never desert is there any ill effects to having a bunch of expensive mages and zero gross income?
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  #5  
Old February 14th, 2010, 01:55 AM

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Default Re: Upkeed and Desertion

I've never seen them depart with less than 2 turns of not being paid. so you are safe if you don't pay them every other turn.

There are no morale penalties or problems that I have seen other than not being able to build temples when they are destroyed etc.

But yes, its one of the perverse strengths of Niefle, for example you can get by just fine without troops...
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Old February 14th, 2010, 01:32 PM
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Default Re: Upkeed and Desertion

I could swear in the manual it says the units with the lowest morale are checked first. This seems to mean that they need to fail a morale check. Which makes sense, because there always seems to be a desertion if I have militia, but if I have just commanders, there is almost never a desertion, althoug I have had one.
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Old February 14th, 2010, 01:51 PM
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Default Re: Upkeed and Desertion

You've actually seen a commander desert? :0
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Old February 14th, 2010, 03:13 PM

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Default Re: Upkeed and Desertion

By the way, just out of interest, does the community at large consider the the 'storage' of money by filling a queue with expensive troops that you can't pay resources for (like in a 0 resource province) an exploit? When you cancel the order you get the money back. I could see this being abused, potentially, with negative upkeep situations and to avoid losing money from events.
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  #9  
Old February 14th, 2010, 03:19 PM
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Default Re: Upkeed and Desertion

I had a black sorceress desert. OF COURSE, I had no units at all. It may be that you pay the commanders first, or something.
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Old February 14th, 2010, 03:22 PM
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Default Re: Upkeed and Desertion

Quote:
Originally Posted by Sombre View Post
By the way, just out of interest, does the community at large consider the the 'storage' of money by filling a queue with expensive troops that you can't pay resources for (like in a 0 resource province) an exploit? When you cancel the order you get the money back. I could see this being abused, potentially, with negative upkeep situations and to avoid losing money from events.
I didn't find clamming to be an exploit, so, no, I don't. However, I could see this being used once a nation has converted to a lot of summoned units. If you get important units morale over 22, it will essentially never leave. It still seems risky, though, as most nations can't do without their mages, and I've had one leave.
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