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January 18th, 2010, 02:15 PM
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Corporal
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MA TC Fortune Teller Unit Ability
Hey, folks. I'm in the process of creating a pretender for a game in which I'm MA TC, and I noticed a unit ability I have never seen before: Fortune Teller. How does it work within the game, and what does the number in ( ) represent?
Thanks!
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January 18th, 2010, 02:23 PM
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First Lieutenant
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Join Date: Jul 2008
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Re: MA TC Fortune Teller Unit Ability
The number is a chance in percents this unit may prevent unfortunate random event if it is to happen in the province he(she) is currently in. This ability stucks, so more fortune tellers in province - safer it is from bad events.
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January 18th, 2010, 03:06 PM
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BANNED USER
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Re: MA TC Fortune Teller Unit Ability
But how does it stack? Series of checks or single combined check?
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January 18th, 2010, 03:22 PM
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First Lieutenant
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Join Date: Jul 2008
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Re: MA TC Fortune Teller Unit Ability
Series of checks. So province can't be 100% safe from misfortune.
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January 18th, 2010, 05:57 PM
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General
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Re: MA TC Fortune Teller Unit Ability
Huh? A while back people were talking about fortune telling and the consensus was that it stacked directly, so that at 100 fortune telling you couldn't get bad events. I don't remember which thread this was, but it definitely happened.
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January 18th, 2010, 05:38 PM
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Major General
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Re: MA TC Fortune Teller Unit Ability
Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.
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January 18th, 2010, 10:08 PM
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Major
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Re: MA TC Fortune Teller Unit Ability
Quote:
Originally Posted by Gregstrom
Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.
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Hm. I seem to remember the exact opposite - i.e., independent check for each unit. Should be testable, however.
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January 19th, 2010, 01:45 AM
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Private
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Re: MA TC Fortune Teller Unit Ability
For what it is worth, I just ran a 110 turn test with a 1.6 CBM oracle (50 fortune telling) and 10 enaries (5 fortune telling each) sitting in my capitol.
I only had my capitol. The scales were Turmoil 3/Misfortune 3 the entire test.
I had 6 events:
100 extra taxes
7 water gems
4 air gems
Defense increased by 15
1 earth gem
Defense increased by 15
I would consider all of the events good. I would think the sum of the fortune telling ability is used.
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January 19th, 2010, 02:18 AM
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BANNED USER
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Re: MA TC Fortune Teller Unit Ability
Due to the bug in the way random magic paths are determined, and by my own tests of fortune telling I came to the conclusion that fortune telling was additive.
One of the gods gives a 2/3 chance of negating bad events. clone him via mod, stick two in a province.. auto run for 30 turns.
If you ever get a bad event (you won't) it will be proof its per unit checks...
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January 19th, 2010, 07:54 AM
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Corporal
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Re: MA TC Fortune Teller Unit Ability
Quote:
Originally Posted by chrispedersen
Due to the bug in the way random magic paths are determined
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Could you please explain this bug? I had never heard of it.
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