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  #1  
Old January 18th, 2010, 02:15 PM
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Question MA TC Fortune Teller Unit Ability

Hey, folks. I'm in the process of creating a pretender for a game in which I'm MA TC, and I noticed a unit ability I have never seen before: Fortune Teller. How does it work within the game, and what does the number in ( ) represent?

Thanks!
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  #2  
Old January 18th, 2010, 02:23 PM
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Default Re: MA TC Fortune Teller Unit Ability

The number is a chance in percents this unit may prevent unfortunate random event if it is to happen in the province he(she) is currently in. This ability stucks, so more fortune tellers in province - safer it is from bad events.
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Old January 18th, 2010, 03:06 PM

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Default Re: MA TC Fortune Teller Unit Ability

But how does it stack? Series of checks or single combined check?
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Old January 18th, 2010, 03:22 PM
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Default Re: MA TC Fortune Teller Unit Ability

Series of checks. So province can't be 100% safe from misfortune.
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Old January 18th, 2010, 05:57 PM

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Default Re: MA TC Fortune Teller Unit Ability

Huh? A while back people were talking about fortune telling and the consensus was that it stacked directly, so that at 100 fortune telling you couldn't get bad events. I don't remember which thread this was, but it definitely happened.
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Old January 18th, 2010, 05:38 PM
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Default Re: MA TC Fortune Teller Unit Ability

Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.
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Old January 18th, 2010, 10:08 PM
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Default Re: MA TC Fortune Teller Unit Ability

Quote:
Originally Posted by Gregstrom View Post
Hrm. I think lch at one point said it was additive... I think he said it was bugged somehow, too.
Hm. I seem to remember the exact opposite - i.e., independent check for each unit. Should be testable, however.
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Old January 19th, 2010, 01:45 AM

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Default Re: MA TC Fortune Teller Unit Ability

For what it is worth, I just ran a 110 turn test with a 1.6 CBM oracle (50 fortune telling) and 10 enaries (5 fortune telling each) sitting in my capitol.

I only had my capitol. The scales were Turmoil 3/Misfortune 3 the entire test.

I had 6 events:
100 extra taxes
7 water gems
4 air gems
Defense increased by 15
1 earth gem
Defense increased by 15

I would consider all of the events good. I would think the sum of the fortune telling ability is used.
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Old January 19th, 2010, 02:18 AM

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Default Re: MA TC Fortune Teller Unit Ability

Due to the bug in the way random magic paths are determined, and by my own tests of fortune telling I came to the conclusion that fortune telling was additive.

One of the gods gives a 2/3 chance of negating bad events. clone him via mod, stick two in a province.. auto run for 30 turns.

If you ever get a bad event (you won't) it will be proof its per unit checks...
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Old January 19th, 2010, 07:54 AM
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Default Re: MA TC Fortune Teller Unit Ability

Quote:
Originally Posted by chrispedersen View Post
Due to the bug in the way random magic paths are determined
Could you please explain this bug? I had never heard of it.
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