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December 29th, 2009, 10:09 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Generic mod nation
In dominions2 someone made for me a "generic" nation mod where the nation could only produce militia, archers, commanders and priests at the capital.... i seem to have lost it and i´m unable to find... can anyone poit to me how i crete this for dominions3?
This generic nation should have only the "commom" pretender choices, and produce only militia (18), archers (17), commanders (34) and priests (240)....
can anyone help me? btw: i use the single era mod, so it would be helpful if the nation could be used with it...
thanks
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 29th, 2009, 11:30 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Generic mod nation
On my mod page I have a tiny nation mod I did.
http://www.dom3minions.com/files/TinyNation.dm
Mostly as a tutorial. It only does some basic things for creating a nation and attempts to explain much of it in comments.
If I were to do a replacement for you that is where Id start. Copying that, then plugging in those numbers you gave.
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December 29th, 2009, 11:52 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: Generic mod nation
thanks! thats exacly what i needed.... i already changed what i want and i´m using it now.....
i use this "reduced nation" as a challenge in SP against the AI.... you depend exclusively from independents for your magic advancement and a rainbown pretender (for site search) is a must.....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 29th, 2009, 01:13 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
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Re: Generic mod nation
I want to use that nation in SP. Pleasae post the mod when you finished it.
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December 29th, 2009, 01:22 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: Generic mod nation
I just modified Gandalf´s file to add the units that i wanted.... take a look:
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 29th, 2009, 03:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Generic mod nation
SP play is big with me. Check my site for other goodies. Mods, Maps, game variants. All for keeping the SP in Dom3 interesting.
http://www.Dom3Minions.com
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