.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2001, 09:32 PM
MegaTrain's Avatar

MegaTrain MegaTrain is offline
Corporal
 
Join Date: Oct 2001
Location: St. Louis, MO
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
MegaTrain is on a distinguished road
Default Ship Strategy & Fleet Strategy in strategic combat-how does it work?

I've known for a while that you can adjust the Formation/Strategy of a fleet by choosing one of the pre-defined strategies.
I only discovered recently, however, that you can apply different strategies to individual ships in the "Design" window and also edit strategies under "Empire Status." I just want to make sure I totally understand what I'm doing when I customize these strategies. (All questions assume strategic combat--PBW game)

1. If I apply a specific strategy to an existing ship Class in the Design window, does it apply to existing ships of that design? Or just to brand new ships created after I've specified the strategy?

2. If an individual ship has a strategy assigned, does it only have an effect when the ship is solo, or does it also do something when it is part of a fleet? i.e., do fleet strategies override ship strategies?

For editing strategies in the "Empire Status" window:

3. How does "Primary movement" interact with "secondary movement"? Does it pick the one that seems the most convenient at the time? Will "Maximum Weapon Range" and "Don't get hurt" together work like I think? (Creep into range, shoot, and retreat until weapons are ready to fire again)

4. If I select "Ships" under "Types that break formation", then will all my ships flee for the corners? Or will they simply be free from the bounds of the assigned formation to kick butt at will. (I hate it when ships move out of firing range just to maintain their position in the formation.)

Thanks for your help...

------------------
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
__________________
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
Reply With Quote
  #2  
Old October 27th, 2001, 01:54 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

Deep in the night over here so only short answers:

>1. If I apply a specific strategy to an existing ship Class in the Design window, does it apply to existing ships of that design? Or just to brand new ships created after I've specified the strategy?

It does apply to all the ships of this design. You can even assign a new tactic and all the ships of this class will now follow this new strategy.

>2. If an individual ship has a strategy assigned, does it only have an effect when the ship is solo, or does it also do something when it is part of a fleet? i.e., do fleet strategies override ship strategies?

Fleet strategies will override ship strategies. See below.

>3. How does "Primary movement" interact with "secondary movement"? Does it pick the one that seems the most convenient at the time? Will "Maximum Weapon Range" and "Don't get hurt" together work like I think? (Creep into range, shoot, and retreat until weapons are ready to fire again)

It will follow the first one until for some reason this is not longer possible (e.g. all weapons destroyed). Then it will follow the second strategy. But whatever your strategy is, if the design is unarmed (and PDC are not weapons for this matter!) or all weapons are reloading (i.e. it IS in fact unarmed ) it will always follow the "Don't get hurt" strategy. A missile ship will fly in, fire its missile and retreat until reloaded. So make sure that you don't mix missiles with beam weapons as this ship is not unarmed. It will fly in, fire its missle and go ahead to fire its beam weapons.

>4. If I select "Ships" under "Types that break formation", then will all my ships flee for the corners? Or will they simply be free from the bounds of the assigned formation to kick butt at will. (I hate it when ships move out of firing range just to maintain their position in the formation.)

They will just break free from the fleet strategy and will follow whatever strategy the ship class has in the design windows.

[This message has been edited by [K126]Mephisto (edited 27 October 2001).]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #3  
Old October 29th, 2001, 10:17 PM
MegaTrain's Avatar

MegaTrain MegaTrain is offline
Corporal
 
Join Date: Oct 2001
Location: St. Louis, MO
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
MegaTrain is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

I played with these strategies in some solo games to see if I can get the hang of them, but I couldn't quite get the result I wanted.

My goal was to come in to an enemy's home sector, wipe out all ships and bases with weapons, but not destroy his home world (so I could get his surrender and use his oxygen-breathing population).

You can set it to NOT fire on planets, but then your ships just sit there and take a pounding from the weapon platform missles from the planet. They don't move away from the planet, even when the secondary strategy is "don't get hurt" and all other targets are destoyed.

If I ALLOW them to fire on planets, then the planet and everything on it will die, no matter what I do. Even if I set it to "Damage until all weapons gone" or set the "Damage percent per planet" to 50%, they always come back to finish them off.

Obviously, the context here is strategic combat, as I can do whatever the heck I want in Tactical. Anything I'm missing? Or is there no way to make it do what I want?
__________________
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
Reply With Quote
  #4  
Old October 29th, 2001, 11:58 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

Try setting them on "Capture Planet". As combat ships can't do this, they will run for cover but I think they *should* destroy weapon platforms and ships first, at least when a transport is also in the fleet. But I'm not sure of this either.

[This message has been edited by [K126]Mephisto (edited 30 October 2001).]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #5  
Old October 30th, 2001, 12:01 AM
MegaTrain's Avatar

MegaTrain MegaTrain is offline
Corporal
 
Join Date: Oct 2001
Location: St. Louis, MO
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
MegaTrain is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

Ooo. Good idea. I'll have to try it and let you know...
__________________
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
Reply With Quote
  #6  
Old October 30th, 2001, 09:58 PM
MegaTrain's Avatar

MegaTrain MegaTrain is offline
Corporal
 
Join Date: Oct 2001
Location: St. Louis, MO
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
MegaTrain is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

Setting it to "Capture Planet" didn't work.

Capture planet actually consists of 2 movement strategies: Drop troops and Optimal Weapons Range. It also allows firing on Planets.

Since my fleet has no troop transports, all my ships fall back to the secondary strategy of blowing everything in sight to kingdom come.


The closest I've come is to NOT allow it to fire on planets, and with a movement strategy of Optimal Weapons Range and Don't Get Hurt. They come in and wipe out everything with weapons (except the planet), and then just sit around the planet for the Last 20 turns or so, getting fired on by the weapons platforms on the planets. The ships do use their point defense, and I seem to only be losing a ship or two to the missles.

Not as precise as what I can do with Tactical combat, but it may be the closest I can come.
__________________
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
Reply With Quote
  #7  
Old October 31st, 2001, 12:08 AM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

I have been trying similar simulations but have run into another problem. I am getting range errors and freezing almost all the time, even for the simplest simulations. I am running SE4 1.41 TDM mod pack 1.80 on simulataneous moves. I never had this problem before. Or if I try to add ships to a new fleet name, the name just disappears. Can anyone advise on this?
Reply With Quote
  #8  
Old November 2nd, 2001, 07:52 PM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

This has bothered me too. What we need is an option under f�ring to "fire on planets(with weapons)". As it is now, you either fire at planets or not, regardless of weapons. This should be a simple fix for MM. If the analysis of this thread is correct, then how do the AI's ever capture planets? Has anyone ever seen an AI actually capture one with population still alive? I haven't. It might only work if the AI sent in a troop ship without escort and got lucky. I understand from another thread that they often do just that.
Reply With Quote
  #9  
Old November 2nd, 2001, 08:59 PM
MegaTrain's Avatar

MegaTrain MegaTrain is offline
Corporal
 
Join Date: Oct 2001
Location: St. Louis, MO
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
MegaTrain is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

From what I understand, the "Capture Platet" DOES work if you have troop transports in your fleet. There have been some other threads that discussed problems with it and problems with programming an AI to capture planets, but that is another issue.

The problem here is that I DON'T have any troop transports in my fleet, and yet I want to hit just the weapons on the planet to eliminate the threats to my ships.
__________________
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
Reply With Quote
  #10  
Old November 2nd, 2001, 10:56 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Ship Strategy & Fleet Strategy in strategic combat-how does it work?

isnt there an option in the strategy section to 'fire until all weapons are destroyed'

??

??

or do you mean that this option does not work for planets

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.