.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 15th, 2009, 11:58 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Blood Stone question: possible to remove gem gen and keep as path booster?

I am organizing a no gem generator game ( thread here ) and after searching the forums and reading the modding manual have come to the conclusion that creating new magic items is very limited and in particular that creating a magic item that will boost a path is not possible.

This leaves the option of modding an existing earth booster. The three unique magic items that seem like candidates are Pebble Skin Suit, Boots of Antaeus and Tome of Gaia. Unfortunately, all three have additional effects (regen, reinvig, etc.) that I don't want.

Since the list of item modding commands is limited I tried commands from other modding categories (such #reinvig -5 ) but of course this didn't work. Is there any way to remove/counteract these effects so that I can create an earth booster that doesn't generate gems?
Reply With Quote
  #2  
Old August 16th, 2009, 03:37 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Blood Stone question: possible to remove gem gen and keep as path booster?

Not by modifying an existing item.
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
  #3  
Old August 16th, 2009, 04:59 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Blood Stone question: possible to remove gem gen and keep as path booster?

Actually, Pebble Skin Suit as a E4 construction 6 item would be pretty cool. Would be an intresting boosting quirky armor.
Reply With Quote
The Following User Says Thank You to Burnsaber For This Useful Post:
  #4  
Old August 20th, 2009, 03:03 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Blood Stone question: possible to remove gem gen and keep as path booster?

Thanks for the answers. I think I will go without a replacement for blood stones in this game. Pebble Skin Suit could be a fun item but even at E4 I'd worry about the potential for changing game balance by turning mages into trolls (though it would work nicely for my dwarves since I'll be playing Van).
Reply With Quote
  #5  
Old August 20th, 2009, 10:05 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Blood Stone question: possible to remove gem gen and keep as path booster?

Well, at 25 gems a piece, I wouldn't really worry about anyone massing it. IIRC, it was cursed, so you can't pass it to next guy when the "trollification" happens. A cursed, expensive booser item that gives more casing encumberance isn't that great.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.