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August 1st, 2009, 07:03 PM
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Corporal
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Join Date: Aug 2008
Posts: 89
Thanks: 3
Thanked 1 Time in 1 Post
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Some Questions
My questions will be somewhat unrelated to each other but..
1) In a multi game, which I'm participating as Tir na n'Og where I scripted a tuatha sorceress to cast storm in the beginning of a battle, there had been a battle after scripting and she didn't cast it. Why? She had two air gems(still has), and she is an A5N2 mage. She hasn't any afflictions on her, only a horror mark.
2) Let us say that I forgot something during scripting other mages(not talking about the storm caster) and the first or first two orders were not carried out by them. What happens then, do they wait until they are able to carry out their orders or the whole script goes poof and they do whatever they think as prudent?
3) A forum question, why can I not send private messages to people? I can only reply to those who send me in the first place, and cannot just send them by clicking on their nick in a forum post. There is a box somewhere that is supposedly allow me to write in the receivers, but trying it once, didn't work. Am I doing something terribly wrong?
4) In private message screen, is there a link to the forum page you were viewing just before clicking private messages? I so tried to find one and failed, every time have to hit back back back or reload the site from scratch. Too much hassle?
Thanks in advance people.
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August 1st, 2009, 08:04 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Some Questions
Quote:
Originally Posted by Iron Duke
My questions will be somewhat unrelated to each other but..
1) In a multi game, which I'm participating as Tir na n'Og where I scripted a tuatha sorceress to cast storm in the beginning of a battle, there had been a battle after scripting and she didn't cast it. Why? She had two air gems(still has), and she is an A5N2 mage. She hasn't any afflictions on her, only a horror mark.
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The AI decided there was a very strong possibility you would win the battle without wasting the gems. It often decides this if you outnumber an enemy by a fair amount. There are probably other factors as well, it is the games attempt to save you from wasting gems if for instance someone attacked one of your provinces with a lone scout. Sometimes you still wish the mage would have cast the spell though =/.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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August 2nd, 2009, 01:00 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Some Questions
Quote:
Originally Posted by Iron Duke
My questions will be somewhat unrelated to each other but..
1) In a multi game, which I'm participating as Tir na n'Og where I scripted a tuatha sorceress to cast storm in the beginning of a battle, there had been a battle after scripting and she didn't cast it. Why? She had two air gems(still has), and she is an A5N2 mage. She hasn't any afflictions on her, only a horror mark.
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I have nothing to add to Foodstamp anwser, but this.
Staff of Storms. Forge some and never go back. It will always cast storm at the start of battle.
Quote:
Originally Posted by Iron Duke
2) Let us say that I forgot something during scripting other mages(not talking about the storm caster) and the first or first two orders were not carried out by them. What happens then, do they wait until they are able to carry out their orders or the whole script goes poof and they do whatever they think as prudent?
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If the unit is given an order that it cannot perform (like casting spell for non-mage) the AI will give them default orders (usually fire or stay behind troops). If you have a mage fatigue out from his first spell and be unconsius for 10 turns, he will continue his script once he wakes up, thought.
Quote:
Originally Posted by Iron Duke
3) A forum question, why can I not send private messages to people? I can only reply to those who send me in the first place, and cannot just send them by clicking on their nick in a forum post. There is a box somewhere that is supposedly allow me to write in the receivers, but trying it once, didn't work. Am I doing something terribly wrong?
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If you left click on a name, it should bring out a menu where you can select "send private message to X". If this does not happen, perhaps you some sort of cryptic setting set on your profile?
Quote:
Originally Posted by Iron Duke
4) In private message screen, is there a link to the forum page you were viewing just before clicking private messages? I so tried to find one and failed, every time have to hit back back back or reload the site from scratch. Too much hassle?
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I usually just use tabs. If you firefox, press Ctrl+t and be amazed.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 2nd, 2009, 03:53 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Some Questions
he's got a point about that returning-to-forum-from-private-messages thing; and forcing the user to make another tab (especially when they might be like me and already have 100 open) isn't an acceptable solution for the designers. .com.unity needs to fix that.
*waiting patiently for it to be fixed now*
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August 2nd, 2009, 01:24 PM
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Corporal
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Join Date: Aug 2008
Posts: 89
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Some Questions
The AI thing made sense because my whole army was basically against 5 troops. Got the private messaging working as well. Not sure why I screwed up. Probably the person I tried to send had PM off. Thanks for the answers again.
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August 2nd, 2009, 04:53 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Some Questions
Just to expand a bit - the ai seems to look strongly at whether enemy mages/SC's are in the mix. Troop count matters; enemy mages matter.
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August 3rd, 2009, 03:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Some Questions
The AI evaluates each step in the script of a unit as it processes it. So on round 1 it will examine order 1 and if it can execute it (enough mage paths, enough gems, target within range, etc), then it will. If it cannot, it will ignore that particular spell (but not the script entirely) and cast whatever it thinks is best for that round. This process continues until round 5 or the script ends, whichever comes first. After that the mage will just do whatever the ai thinks is best.
Quote:
Originally Posted by Iron Duke
2) Let us say that I forgot something during scripting other mages(not talking about the storm caster) and the first or first two orders were not carried out by them. What happens then, do they wait until they are able to carry out their orders or the whole script goes poof and they do whatever they think as prudent?
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August 3rd, 2009, 03:49 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Some Questions
However if interrupted, by falling unconscious or by not casting due to being in melee, the script will not skip the spell, but try again next round.
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