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July 31st, 2009, 08:00 AM
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Private
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Join Date: Jul 2009
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Eurasia
I'm calling it Eurasia, though it includes much of Africa. I can't really figure out what to do with all the desert - if I made it all waste, large portions of the map would be uninhabitable. I was thinking about making the provinces hot - but that doesn't seem doable. If anyone has any good ideas, please let me know.
Also, this map is based on the real world in all its dreadful inequality. You could consider it a Buddhist map, I suppose, since some births are more fortuitous than others.
The starting locations are all viable, however.
In this map, I tried to maintain more of the satallite image than in the British Isles map, and while this makes many regions beautiful and unique, it may be harder to recognize which terrains are where at first. I think the terrain will soon become clear enough, though, especially to those who have used my other maps.
http://www.sevenwarlocks.com/eurasia.zip
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July 31st, 2009, 08:25 AM
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BANNED USER
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Re: Eurasia
You could drop some sites that increase heat in the deserty provinces. Alternately you can make them wastelands, but add sites like gold mines etc that make them useful in the early game. Midgame the fact they give more magic sites makes them useful.
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July 31st, 2009, 09:24 AM
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Captain
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Re: Eurasia
Why not merge all the desert provinces into one huge waste (thinking of North Africa)? There's no reason why the seas should always be the only big provinces out there.
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July 31st, 2009, 09:59 AM
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Second Lieutenant
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Re: Eurasia
Just set the big wastelands to no-starts.
As far as why you don't want a big land province, it's because of the mobility advantage it gives; instead of being a hindrance to travel, that big waste province would now become a superhighway.
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July 31st, 2009, 12:05 PM
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General
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Re: Eurasia
Alternatively, I suppose you could make the wastelands really small. Then they would provide more overall money per area of map in a way, plus it would take longer to go through them which kind of makes sense to me.
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July 31st, 2009, 12:19 PM
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Captain
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Re: Eurasia
Quote:
Originally Posted by Stavis_L
Just set the big wastelands to no-starts.
As far as why you don't want a big land province, it's because of the mobility advantage it gives; instead of being a hindrance to travel, that big waste province would now become a superhighway.
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Considering the province separations are made on todays borders and seem quite arbitrary to me and not linked to the underlying geography, I feel nonplused by this argument. Why cut England from Scotland and not England from Wales for instance?
In particular, the argument is moot if you look at Arabia: Merge all the peninsula in one province doesn't change its connectivity much because there's already a huge province which goes from least to west.
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July 31st, 2009, 01:22 PM
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Re: Eurasia
Could just give the wastelands high pop. Then the fact that they're wastelands doesn't make them useless.
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July 31st, 2009, 01:26 PM
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Private
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Re: Eurasia
Quote:
Originally Posted by LDiCesare
In particular, the argument is moot if you look at Arabia: Merge all the peninsula in one province doesn't change its connectivity much because there's already a huge province which goes from least to west.
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It is true enough that connections are a bit arbitrary, and that the visual size of a provence has no impact on game mechanics. Yet turning most of North Africa into a single provence would run counter to my purpose.
Well, two purposes:
- Making sure that the African section of the map remains an important power center on which players can get a good fair start.
- Making it feel like Africa in an RP sense I.E., no travelling from Morocco to Somalia in one turn, and this includes making deserts behave distinctly from empty plains in a way that makes sense from an rp and game mechanics standpoint.
I think Sombre has the right idea, though I don't know exactly what sites can be added. I'll play around with it.
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July 31st, 2009, 02:01 PM
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Colonel
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Re: Eurasia
Here's a partial list that might be helpful:
39 The Smouldercone
Heat
154 Plain of Perpetual Drought
Heat
162 Desert of Bones
Heat
165 Volcano
Heat
172 Fountain of Fire
Heat
180 Prison of the Desert Sun
HeatHeat
562 Desert
HeatDeath
66 Gold Mine
gld:60
67 Silver Mine
gld:40
68 Copper Mine
gld:20
164 Orichalum Mine
gld:150
223 Pearl Beach
gld:50
253 Great Gold Mine
gld:100
254 Great Silver Mine
gld:60
255 Hidden Gold Mine
gld:100
256 Gem Deposits
gld:75
509 Fountain of Rubies
gld:200
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July 31st, 2009, 06:21 PM
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Private
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Join Date: Jul 2009
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Re: Eurasia
Thanks. I realized when I thought about setting the provence population that I don't really know what the average populations are for standard terrain or any features - or how much income that produces, and what factors modify this. Might someone point me in the direction of a resource that explains all that?
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