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  #1  
Old July 28th, 2009, 04:19 PM
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Default Street Gangs of Mogadishnu -Player Campaign?

Concept

Player commands Somalian street gang and fights PBEM battles against other players(street gangs).

Each players commands a seperate street gang. The goal of each street gang is to dominate the map grid.


Map Grid

Fictional grid of a blasted area of Mogadishnu,Somolia

Containing perhaps 12 maps. The amount of maps could be determined by the amount of players involved.


Starting Gang

Each gang (player) would get set equipment to start,with perhaps the option to chose starting weapons from a list of availible weapons.

I'm thinking 21 man gangs to start with.

Basic Gang Building

To win a battle all you have to do before the end of the game is outscore your opponent. There will be no draws. If a draw occures the player with the most points wins.

Upon winning a battle the map becomes part of your gangs turf.
Any combatants of the enemies that are left,except the HQ unit,
will be added to your gangs forces.

At the end of each round you will also get an allotment of points to obtain more gang members.

Players

The players themselves shall not be beginners, ie someone who never played a PBEM games before and is not familiar with the process.

These will be simplex battles and extended absense will mean forfeiting games.

Players will not need the cd to be involved, but depending on amount of non CD's players, could have to wait for one battle to end before thier battle starts.

__________________________________________________ ___________


Post in the thread if you'd be interested in controlling a street gang.

Further details to be worked out or not based on interest level.

Last edited by Skirmisher; July 28th, 2009 at 04:26 PM..
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  #2  
Old July 29th, 2009, 12:30 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Nice variety of squads & the odd technical thrown in could be fun.
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  #3  
Old July 29th, 2009, 01:08 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Quote:
Originally Posted by Imp View Post
Nice variety of squads & the odd technical thrown in could be fun.
What size force would you like to see in regards to number of men per gang?

Yes technicals are oddball, but if used, technical teams count against total manpower.
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Old July 29th, 2009, 10:05 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Technicals should be rare but Mogadishnu drive by
Your initial feeling sounds fine depends on the map size.
Will email you about its easier once get game setup
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  #5  
Old July 29th, 2009, 03:57 PM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Ok we'll wait and see how many adventurous souls wander into the thread.

Not that I'm expecting alot heh.

If we cant scrap together a few more peeps, we may want to just try a head to head PBEM based on the idea.
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  #6  
Old July 29th, 2009, 10:25 PM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Map Grid

Map Grid will be 16 maps 4X4

HQ for each Gang in the 4 corners of the grid.

_____________________________________________

Only three spots left.

Hurry spots going faster than hotcakes. lol
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  #7  
Old July 30th, 2009, 12:04 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Map Size

40 X 40


I'll post a sample map in 2-3 days showing what the terrain will be like.


50 X 50 is also possible, if the players feel that 40 X 40 to small.
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  #8  
Old July 30th, 2009, 12:38 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Gang Weapons


http://www.a-human-right.com/1BM59.jpg

OK it looks like Militia has to be the basis of the initial Street Gang composition. The above link shows the primary starting weapon that gang members will be using. Not a bad weapon actually.


Street Gang Timeline

August 2009
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  #9  
Old July 30th, 2009, 02:01 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Starting Gang


Each player gets a starting gang of 24 men.
Your HQ unit accounts for 3 men. Leaving 21.

There are three types of squads you can buy to start out.

1) Scouts (limit 1 scout squad to start out) Max Size 5 men.

2) Militiamen (no limit) Max Size 9 men.

3) Light Militia (limit 2 squads to start) Max Size 7 men.

Each player will determine what kind of squad arrangement they want to start out with.


Additional Gang Weapons

Each Gang gets a crate of 20 hand grenades to start.

As each game played in this system will be created from scratch as a scenario, grenade placement is entirely up to the individual. Of course within acceptable carry limits. If no placement is indicated ,grenades will be dispersed evenly.

Special Gang Weapons

These weapons come automatically if buying certain formations.

Each starting scout section is awarded one RPG-7 with HE rockets based on total men in squad. So a full scout section of 5 men would get 5 RPG HE rockets. Less men less rockets.

Each starting light militia squad are awarded UZI SMG's as thier secondary weapons.

Ammo Concerns

I will post starting ammunition for the weapons other than the RPG at some point. There will be limited ammo,especially at the onset.

Finding an ammo container might be a big deal for example.

Last edited by Skirmisher; July 30th, 2009 at 02:18 AM..
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  #10  
Old July 30th, 2009, 02:21 AM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Well since it's all somalia can you have also unmanned armored cars and crews on both sides trying to man them?
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