Decided to have a go at knocking together a Discworld mod seeing as how no one seems to have attempted one yet. Its really going to be a highly magical nation with summons to represent the more unique elements of the setting. Basically most of your troops are going to be specialised and expensive while your mages will have access to a wide variety of magic and summons.
Recruitable Units:
Watchmen- armed with a short sword and chain mail average morale and comes with a a patrol bonus.
Crossbowman- Has a crossbow and short sword to represent the good crossbows Ankh-Morpork produces.
Longbowman- Armed: with a Longbow and armed with a short sword again. Mainly meant to represent the regular bow armed troops the city has. I suppose I could swap it for a short bow but I like longbows
Swordsmen- your cheap and cheerful basic troop armed with a sword and shield and average armour it is intended to be the basic troop to which you then add other more specialised types as needed
Dwarven Warriors- Armed with the traditional dwarfish weapons of a battleaxe and Battlebread these are berserker warriors with decent armour. they are fairly expensive though to discourage massing them.
Troll Warriors- Armed with a big club and practically no armour. Although they do not need armour due to their naturally higher protection and have high strength. They are also designed to fight better in cold provinces. To balance this however they have low MR attack and are vulnerable to fire.
Palace Guard- Basically slightly tougher humans with a halberd and thick armour. Also comes with a castle defence bonus. cons are it is only map move one and costs a lot of resources.
Recruitable Commanders:
Thieves Guild Member- your national scout which most people probably will not recruit
Assassins Guild Member- your bog standard assassin.
Watch captain - basically a watchmen with a bigger patrol bonus and the ability to lead 40 men
Lord- A mounted commander able to lead 80 men this represents the various aristocratic lords in Ankh-Morpork who traditionally lead its armies.
Priest of the small gods- Represents the small gods that litter the lands of the disc. has heretic and can get one level in any magic path. Your cheapest mage and can be recruited in forts without a lab.
Missionary- More or less a copy of your generic H1 indy priest but with the ability to lead more troops.
Witch - your recruitable anywhere mage starts with N2 and has 110% random's in ANSD. this is to represent the witches that are found across the disc, but are most famous in Lancre.
Unseen University Student- Starts with S1 F1 and has access to the same randoms the wizards do but at only 110% they are also cap only and comes with a research bonus.
Unseen University Wizards- armed with a magical staff made from Sapient Pearwood they have a base of F1 S2 and 210% randoms of FESD. They also have a research malus and are gluttons to help balance them out a bit
--Still to Do---
Heroes- So far I have planned to do Archchancellor Ridcully,Granny Weatherwax,Captain Carrot and the Librarian as heroes but haven't started coding them yet.
National spells- Planning to eventually include the Nac Mac Feegle, the Elves,the Diamond King of Trolls the reformed vampires and the five Horsemen of the Apocraplyse.
Pretenders-- another area that is a bit up in the air. At the moment I am working on a few ideas for national pretender designs such as the idea that the patrician might try for godhood and also the idea of a giant turtle god or possibly even a god based on the Fifth Elephant of Discworld legend.
Flag-- At the moment they are using the default Hinnom style one due to my complete inability to design one I am even vaguely satisfied with.
So comments thoughts suggestions?
Version 0.11 is released with a lot of bug fixes and new graphics that replace the horrible old ones with slightly better versions I will put a new version of the preview shortly. More content will be added eventually but at the moment I have to much RL stuff going on.