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October 15th, 2001, 12:31 AM
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Large Fleets
is there any way to let a 23+ships fleet fly in formation?
the standard formations only manages 22 ships, if you have, say, 70 ships all you get is chaos....any way around this?
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October 15th, 2001, 01:10 AM
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Shrapnel Fanatic
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Re: Large Fleets
Besides breaking the fleet into two fleets and flying them around together?
Or manually creating custom formations?
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October 15th, 2001, 06:41 AM
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Sergeant
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Re: Large Fleets
Uh? Fleet formations are limited to 22 ships? I never knew that ! Where do you get that info from?
So that explains why my fleets seldom obey their formation orders...
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October 15th, 2001, 06:44 AM
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National Security Advisor
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Re: Large Fleets
It's pretty simple. None of the fleets built in have places for more than that number of ships, so the extras just mill around.
Phoenix-D
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October 15th, 2001, 04:05 PM
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Re: Large Fleets
quote: Originally posted by suicide_junkie:
Besides breaking the fleet into two fleets and flying them around together?
Or manually creating custom formations?
If you break the fleet into two fleets and want to attack the same enemy with them( -> one combat with two fleets, in simul games)and lets say they have the same movement allowance, will that be possible? Or will the attacks be resolved one after another?
Can you use custom formations in PBW games? And, if yes, can the custom form. have more than 22 ships?
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October 15th, 2001, 10:22 PM
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General
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Re: Large Fleets
quote: Can you use custom formations in PBW games? And, if yes, can the custom form. have more than 22 ships?
You can only use them if the game server has those formations installed. I tried to use a custom formation from the TDM-ModPack once in an unmodded PBW game, and the server used the default Arrowhead instead.
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October 15th, 2001, 10:28 PM
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Major
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Re: Large Fleets
It would be nice if each race had their own formations.txt data file.
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October 15th, 2001, 10:37 PM
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Re: Large Fleets
>>>You can only use them if the game server has those formations installed. I tried to use a custom formation from the TDM-ModPack once in an unmodded PBW game, and the server used the default Arrowhead instead.<<<
I thought so....
The fleet management( and the combat system as a whole )is rather bad.
Someone in this forum said that the fleets should be organized as trees, so you can give specific squadrons within the tree specific orders. That's exactly what the combat system needs( + a larger combat map, the function to let ships in a fleet use their ship strategy instead of the strategy from the fleet�, +....no wait, that would be more than enough, hehe )
What do you think, is there a chance we see such stuff in one of the future patches?
[This message has been edited by Testosteronos (edited 15 October 2001).]
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October 15th, 2001, 11:07 PM
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General
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Re: Large Fleets
Combat improvements needed:
1) Some sort of "initiative/impulse" system to prevent the huge imbalances of "I go You go" combat. This could also be used to give smaller ships some advantages in combat so they are actually worth building in the late game.
2) Seperate settings for automated movement/fire-control so you can use partial automation and still control one aspect or another of your fleet manually.
3) Much more flexible fleet/formation/squadron controls. Either have definable 'squadrons' with seperately definable orders as others have mentioned, or expand formations to be vastly more flexible with some sort of 'script' language. More basic strategies are needed as well, of course. Also, some sort of 'macro' storage would be useful. If you want your 20 missile ships to move closer to a planet, fire, and move away in a single turn you have to manually click on 20 ships and repeat this 20 times! It would be so much easier to click a "define macro" button and 'teach' the ship its macro, then click it and touch a hot-key after that.
4) Speaking of individual ship controls, the control panel is inadequate. If you have a planet with dozens of WPs, or satellite group of 20 or 30 sats, you can have 100+ weapons to control on a single panel. What if you want to fire only a few of them at several targets? You have to click ALL of them off by hand! Argh! Why can't there be a single "global toggle" button that flips all weapons to 'selected' or 'not-selected'??? You could turn them all off with one click and then re-select only what you need. And there also ought to be a display of your multiplex ability and how many targets this ship/unit stack has fired on so far this combat round.
[This message has been edited by Baron Munchausen (edited 15 October 2001).]
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October 15th, 2001, 11:48 PM
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Major
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Re: Large Fleets
Well, if you made a giant formation, then when it tries to turn around, they spend forever going to the other end of the line... that really should be changed, so a fleet simply changes the order of ships to maintain the best most efficient movement style.
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