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  #1  
Old June 5th, 2009, 01:38 AM

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Default Bloodless mod

This custom mod is written for the game of similar name. Main motivation was to decrease micromanagement in the game.
Burnsaber's DBS and Zeldor's Banned Spells Mod are included.

Features:
1. Blood magic, blood items and blood sites (except Arena and Academy of War) are removed.
2. Some spells (AN, AC, UD, Forge and Tartarian Gate) were removed.
3. No gem generators.
4. Burnsaber's DBS mod with most bonus sites removed is included.

Commanders with blood magic path are left unchanged, however. Capital blood sites were not removed either. You can still wish for items and monsters, but the only uses for blood left are to empower scouts/priests to B1 to get cheap researchers or some undead leadership.
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File Type: zip bloodless.zip (1.8 KB, 243 views)
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  #2  
Old June 5th, 2009, 10:48 AM
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archaeolept archaeolept is offline
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Default Re: Bloodless mod

certain nations could still blood sacrifice, but you would probably have to be certifiably insane to take one of them when using this mod
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  #3  
Old June 7th, 2009, 09:49 AM

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Default Re: Bloodless mod

I don't get it. Why not just choose to not micromanage?
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  #4  
Old June 7th, 2009, 03:37 PM

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Default Re: Bloodless mod

this gives me an idea, i've never tried a negative douse bonus, if they work, perhaps a negative douse bonus + giving auto slave gen to units with blood magic could cut down on mm, though it'd rather change the way blood works.
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Old June 7th, 2009, 04:31 PM

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Default Re: Bloodless mod

Quote:
Originally Posted by Sombre View Post
I don't get it. Why not just choose to not micromanage?
When I first considered starting such a game, I thought about only declared game rules. Then I decided that writing a mod would be the best solution to forestall any accusations of cheating later.
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Old June 8th, 2009, 08:06 AM

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Default Re: Bloodless mod

Oh I see, it's for a particular mp game. That does make sense then - if people agree they don't like micro you still have to 'ban' it or mod it out, because otherwise someone might feel tempted to use it, even though they don't like it. As is the norm for dom3 actually.
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  #7  
Old June 8th, 2009, 12:05 PM
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Default Re: Bloodless mod

Doesn't it mutilate some nations ? IE : what does Abysia get in return ?
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Old June 8th, 2009, 01:25 PM

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Default Re: Bloodless mod

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Originally Posted by Humakty View Post
Doesn't it mutilate some nations ? IE : what does Abysia get in return ?
Blood nations get nothing as compensation. That's one reason why the game is run in MA, more thematic with only 4(+2) blood nations (Van, Jotun, Abysia, Pan+Mictlan, BL) available, and Pan+Van is IMHO still viable without the blood.
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Old June 8th, 2009, 01:37 PM

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Default Re: Bloodless mod

What's BL?
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  #10  
Old June 8th, 2009, 01:49 PM

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Default Re: Bloodless mod

Quote:
Originally Posted by llamabeast View Post
What's BL?
Bandar Log - they still have all the Lankan blood summons.
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