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May 13th, 2009, 09:20 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Questions for campaign guru's
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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May 13th, 2009, 10:39 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).
Andy
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May 13th, 2009, 11:07 PM
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Captain
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Join Date: Sep 2002
Location: United States
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Re: Questions for campaign guru's
Can you adjust the acceptable deployment area within the individual scenario's? Or are you always going to get that basic PBEM style deployment area?
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May 13th, 2009, 11:12 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: Questions for campaign guru's
Quote:
Originally Posted by Mobhack
That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).
Andy
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I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn.
Can the creator determine what a marginal victory is,etc?
So as to ensure where the cutoff point is.
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May 14th, 2009, 10:30 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Questions for campaign guru's
There is a whole post on branching campaigns including picking the type at start try main players names think might have been DD but certainly a name yo associate with.
For campaigns only you can define the start line cant remember key its in the editor help file press the key & enter the hex row you want.
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May 14th, 2009, 12:55 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Quote:
Originally Posted by Mobhack
That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).
Andy
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I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn.
Can the creator determine what a marginal victory is,etc?
So as to ensure where the cutoff point is.
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The game system determines what a marginal etc is.
Start line on user campaign maps is adjustable.
See Game Guide link "User Campaign Editor" - paragraphs beginning " Variable start lines", and "Scenario Exit Branches".
Andy
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May 14th, 2009, 11:18 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Thanked 27 Times in 21 Posts
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Re: Questions for campaign guru's
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.
But in the editor help file it's saying use the ! key.
While in the extended map editor I get negative funtion while using the %
key.
When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N
So what is the actual key used for setting the variable start lines for player 1 in a user campaign?
Thanks
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May 15th, 2009, 12:38 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.
But in the editor help file it's saying use the ! key.
While in the extended map editor I get negative funtion while using the %
key.
When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N
So what is the actual key used for setting the variable start lines for player 1 in a user campaign?
Thanks
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It is a user campaign scenario deployment hot key. Absolutely nothing to do with the map editors - the human player's start line is scenario data in a user campaign, not map data.
Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario.
Andy
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May 15th, 2009, 10:20 AM
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Colonel
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Join Date: Mar 2005
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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You may examine this in the first mission of the Anzac campaign
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May 15th, 2009, 11:06 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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These questions can be answered by picking an existing user campaign then click on "Edit Campaign" then looking at what was done by the designer and the Anzac Campaign is a great place to start becasue that campaign covers just about everything possible and I doubt very much if you'll even see another one as detailed as that.
The forum is a great place to ask questions AFTER reading the GG then doing some basic poking around of existing examples and the first question asked on this thread is a perfect example of that. I do appreciate you are new to this but one look at the "Edit Campaign" screen would have answered this question
Don
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The Following User Says Thank You to DRG For This Useful Post:
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