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  #1  
Old April 26th, 2009, 07:53 AM
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Burnsaber Burnsaber is offline
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Default Spellchecker - Game on!

Age: MA
Players:7
Map:Bering (wraparound 93 land + 21 water), downloadable here: http://forum.shrapnelgames.com//showthread.php?t=39550
Mods: CBM 1.41, CPCS 0.6
Experience: Any
Settings: Renaming on, HoF: 15, otherwise normal.
Victory: Hold 4 Capitals or control >70 provinces for 3 consecutive turns
Other Rules: Ashdod is not allowed since its presence in the game is enough to warp the metagame, be it overpowered or not. Diplomacy is normal - breaking NAPs is frowned upon but not banned; trades are to be honoured.
Hosting: Flexible, since the existence of new spells might require some extra brainwork from the players. Small extensions (<12h) are granted on simple request.

Turns -- Hosting Scheducle
0-10 -- 24h quickhost
11-30 -- 36h quickhost
30-50 -- 48h quickhost
50+ -- 60h quickhost

This game will be using my CPCS mod, which adds new cross-path combat spells to diversify early and mid-game combat. It also adds some UW only combat spells (those of you who have fought UW wars probably understand why). CPCS has been in SP testing for 2 months now and I'm pretty sure that it is somewhat balanced. But this will be the first game to feature this mod in a MP game.

The spells will affect the game and change the balance. But the intention of this mod is to make that change as positive as possible. See the FAQ in the mod thread. Consider this game as a chance to play your favourite differently. Perhaps some new spells allows you to take a different route on your mid-game expansion, or give you new weapons to counter some of your foes stragedies.

The Urraparrand map has a lot of water but this is intentional to encourage some UW mayhem and thus usage for the new UW spells. However, there will be minimum of 2 water nations for balance reasons. Nations are given on the "first come, first served" basis. Because it could be argued that I have advantage because of the mod (I made it, so I'm quite aware how it works and stuff), I'll choose my nation last.

The CPCS mod can be downloaded here:
http://forum.shrapnelgames.com/showthread.php?t=42165
And the full on-line spell-list is here:
http://forum.shrapnelgames.com/showthread.php?t=42113


Nations & Players
Burnsaber - R'lyeh
Hadrian 2 - T'ien C'hi
AI - Panganea
AI - Ermor
Fakeymcfake - Atlantis
Kuritza - Vanheim
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.

Last edited by Burnsaber; August 6th, 2009 at 09:43 AM..
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  #2  
Old April 26th, 2009, 08:21 AM

Cicadian Cicadian is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 2/10)

This looks interesting. In as Ryleh.
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  #3  
Old April 26th, 2009, 11:13 AM
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PsiSoldier PsiSoldier is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 3/10)

I'll give Pangaea a go
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  #4  
Old April 26th, 2009, 01:33 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 4/10)

I might would suggest that since one of the main purposes of this game is for testing your new spells that perhaps you should set the Magic sites higher to increase the available magic in the game.

I'm not too big of a fan of lowering the ease of research but thats an option too.

But Default settings would still work.
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  #5  
Old April 26th, 2009, 02:09 PM
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Burnsaber Burnsaber is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 4/10)

Quote:
Originally Posted by PsiSoldier View Post
I might would suggest that since one of the main purposes of this game is for testing your new spells that perhaps you should set the Magic sites higher to increase the available magic in the game.

I'm not too big of a fan of lowering the ease of research but thats an option too.

But Default settings would still work.
I'm not too hots on high magic site settings.

More sites = more gems = more micro

Besides, a high magic site setting will pretty much make sure that someone finds one of the "I Win" sites (Ultimate Gateway, Steel Oven, etc...)
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  #6  
Old April 26th, 2009, 04:54 PM

Scarlioni Scarlioni is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 4/10)

I'll play as MA Ermor.
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  #7  
Old April 26th, 2009, 07:13 PM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 4/10)

I'd like to mess around with some of the new underwater spells, so I'll sign up with Atlantis.
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  #8  
Old April 27th, 2009, 02:25 AM

Kuritza Kuritza is offline
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Default Re: Spellchecker - CPCS MA game (recruiting 6/10)

I'm in as Vanheim.
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  #9  
Old April 27th, 2009, 05:33 AM

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Default Re: Spellchecker - CPCS MA game (recruiting 6/10)

So... want... to play...

I won't though, it would just be silly of me being as I'm handing in my thesis in a month or two. Then I'm definitely going to spend some quality time with CPCS and Holy War!
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  #10  
Old April 28th, 2009, 11:01 PM
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Default Re: Spellchecker - CPCS MA game (recruiting 7/10)

Seems that recruiting is slow. It seems like all the recent games starting have filled the player que's for starting games. Well, I'll keep recruiting until the weekend. I If we still miss players after that, I'll devise a smaller map and we'll play with fewer players.

I was also thinking of incorporating this rule on the game, is everyone okay with this? The most dominant problem on the school bonus sites is their sneakiness. If you find Ultimate Gateway, you just need to step back on risks and abuse it to win. Well, not anymore.

Quote:
"If a player finds a magical site with a school bonus of 40 or greater, he must immediately send a message (using the in-game messaging system) to all other players about the finding and the province number where the site lies. All construction bonus sites must announced, regardless of the amount of bonus."
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