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April 14th, 2009, 04:08 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Legends of Faerun - Closed (Game started)
I want to put together an epic scale game on the Faerun map with full specials. This will be a very large game, the map has 466 provinces and I’m hoping to fill every EA slot (24 nations) meaning this game will run long. The special sites significantly cuts down on the initial provinces available per player, so that's not quite as many as it first seems. I’m also strongly encouraging roleplaying and AARs. Nothing formal or of the scale of the chronicle games, but in-character descriptions of major battles, trash talk and begging/trading would be great.
This is not a game for newbies. Don’t be intimidated if you don’t consider yourself a dominions master, but I’ve had a poor track record of fresh faces dropping out without a word leaving the game in a lurch. If you’re not somebody I recognize, convince me you’re committed to at least try to line up your own sub if you lose interest. This is a big game representing a lot of effort from a lot of people. Signing up for this game is a commitment to all the other players and disappearing is pretty low even if you’ve lost interest.
Nations will be randomly assigned. Each person signing up will choose two nations who they don’t want to play. I’ll randomly assign the nations according to those constraints after I close signups.
Victory conditions: This is open to debate by those who sign up, but my thought is something like “hold 200+ provinces for 3 consecutive turns.” This is a fairly low bar I think for this map which should hopefully keep the game from running on longer than people’s endurance.
Settings: renaming on, score graphs on, default everything else.
Mods: CBM will be used. Mod nations which are balanced (my call) will be allowed. Nations are being randomly assigned, but anybody who wants to put a mod nation into the pool speak up and I’ll consider them. If we add mod nations and have enough interests I may bump up the player count since the map is big enough to accommodate a few more. If you don’t want to play any of the mod nations added to the pool they will not count against your two nations.
Hosting: 24 hours per turn until 3 people request it gets lengthened. This pattern will be repeated, 3 requests = host length extending, though I do hope we don’t go over 3 days per turn. Delays will not be granted for the first 20 turns, line up a sub if you can't take a stale turn. Maybe a bit harsh, but to keep the game on track with so many players we can't really start having delays until some players get eliminated.
Gameplay: As implied by the title, I expect the game to tilt more towards the more experience players from the community, but anybody with a couple games under their belt shouldn’t feel intimidated – as always diplomacy is the great equalizer.
With the higher powered EA nations and a call for more experience players I’m expecting some over the top AARs worthy of the title of this game.
Signed up:
Baalz - Lanka
Fakeymcfake - Ermor (traded Helheim)
Zeldor - Atlantis (traded C'tis)
Hadrian_II - Kailasa
Incabulos - Jomon : Broken Swords
Executor - Formoria
Calahan - Agartha
duncanshriek - Arco
Jazzepi - T'ien
BigandScary - Hinnom
Starshine_Monarch - Nehekhara
Jarkko - C'tis (traded Atlantis)
Lingchih - Pangaea
Burnsaber - Oceania
WingedDog - Abysia
don_Pablo - Vanheim (traded Niefelheim)
Isokron - Marverni
Falkor - Helheim (traded Ermor)
viccio - Mictlan
Unoptimized -Sauro
Cicadian - Yomi
Revolution - Ulm
coobe - R'lyeh
Agema - Caelum
Trumanator - Niefelheim (traded Vanheim)
Lolomo - Agra Dis
Dragar - Tir na n'Og
Edit: Combined mod added by llama.
Edit: Updated mod to fix Tomb Kings pretender weapons.
Last edited by Baalz; April 24th, 2009 at 08:54 PM..
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The Following User Says Thank You to Baalz For This Useful Post:
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April 14th, 2009, 04:22 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
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Re: Legends of Faerun - Recruiting
Sounds interesting, I'm in if you'll have me. If you need convincing a I know a couple players that'll likely vouch for me.
Edit: Scratch any nation, I'd rather not play Sauro as I'm already in a game as them. Anything else is dandy though.
Last edited by Fakeymcfake; April 14th, 2009 at 04:31 PM..
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April 14th, 2009, 04:28 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
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Re: Legends of Faerun - Recruiting
Damn I wish I could play in this... >_<
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April 14th, 2009, 04:30 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Legends of Faerun - Recruiting
Huh, I think I'm in. I can play almost anything, well, I wouldn't want Oceania or R'lyeh, way too passive. Trading nations allowed if you get smth not cool?
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April 14th, 2009, 04:37 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Legends of Faerun - Recruiting
Quote:
Originally Posted by Zeldor
Huh, I think I'm in. I can play almost anything, well, I wouldn't want Oceania or R'lyeh, way too passive. Trading nations allowed if you get smth not cool?
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Sure, trading nations is fine.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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April 14th, 2009, 04:57 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Thanked 17 Times in 14 Posts
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Re: Legends of Faerun - Recruiting
I'd like to join
If it is possible, i would like a non water nation to play.
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April 14th, 2009, 05:05 PM
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Sergeant
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Join Date: Nov 2008
Posts: 239
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Re: Legends of Faerun - Recruiting
Since chronicles has withered on the vine I would love to join this effort.
I think dynamic AAR's is more something I can do than the committment to writing a piece as frequently as Chronicles wanted (and which I failed dismally at).
Haven't gone AI in a game yet (except for Rothfuss where I had two units left inside a sieged capital and ashdod sitting on me like a 300 ton gorilla waiting for my candles to burn out :P)
Anything but Oceania or R'lyeh.
Last edited by Incabulos; April 14th, 2009 at 05:14 PM..
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April 14th, 2009, 05:13 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: Legends of Faerun - Recruiting
24 nations? That's a lot of nations to kill, count me in.
As for victory conditions, maybe capitals are better than provinces you control.
Oh, right, and no Yomi and R'lyeh for me.
Last edited by Executor; April 14th, 2009 at 05:27 PM..
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April 14th, 2009, 05:17 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Legends of Faerun - Recruiting
I'd like to join as well please. And I'll mirror Hadrian_II's call above in being happy to play any non water nation.
The persuading argument to Baalz to let me play
Was a very regular player last summer, and had a good track record for commitment to games and a decent performance in them. All came to a sudden stop though when a real life combination of 'Car I was travelling in' + 'Collision with big truck' = 'Screwed up life for 6 months'. But back now for a foreseeably long Dom3 future, or until something else nasty happens to stop me.
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April 14th, 2009, 05:18 PM
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Corporal
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Join Date: Oct 2007
Posts: 58
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Re: Legends of Faerun - Recruiting
Count me in, please, with any nation.
Hall of Fame 15 would be a setting I'd like more than the default.
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