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Old April 13th, 2009, 01:21 PM
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NTJedi NTJedi is offline
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Post SecondaryEffect not working

I'm trying these new weapons for a mod I'm developing which use secondary effects, but the secondary effects are not working. Secondaryeffect 337 properly displays on the battlefield weapon as "the deadliest poison", yet despite successful strikes the target never gets poisoned. Secondaryeffect 460 properly displays on the battlefield weapon as "stop the dead", yet despite successful strikes the target never paralyzes the undead target.


What could I be missing?


-- Grasp of Styx
#newweapon 903
#name "Grasp of Styx"
#dmg 8
#att 3
#def 0
#len 0
#rcost 0
#sound 20
#bonus
#dt_large
#secondaryeffect 337
#explspr 10200
#end

-- Blade of Styx
#newweapon 902
#name "Blade of Styx"
#dmg 7
#att 3
#def 0
#len 2
#rcost 3
#sound 8
#dt_normal
#secondaryeffect 460
#flyspr 210 4
#end
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Last edited by NTJedi; April 13th, 2009 at 01:24 PM.. Reason: typo
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  #2  
Old April 13th, 2009, 02:26 PM
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Burnsaber Burnsaber is offline
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Default Re: SecondaryEffect not working

The Deadliest Poison is bugged. It does not poison units with poisonres (like it is advertised on the artifact, Sharpest Tooth).

Stop the Dead is mr-nagates. Your targets might just have gotten lucky with mr-rolls. I just today successfully modded a weapon with this as secondaryeffect.

Remember also that the orginal weapon has to hit for the #secondaryeffect to take place.
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See this thread for the latest info concerning my mods.
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Old April 13th, 2009, 04:48 PM

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Default Re: SecondaryEffect not working

seems coded right
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old April 13th, 2009, 05:19 PM
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Default Re: SecondaryEffect not working

Quote:
Originally Posted by Burnsaber View Post
The Deadliest Poison is bugged. It does not poison units with poisonres (like it is advertised on the artifact, Sharpest Tooth).

Stop the Dead is mr-nagates. Your targets might just have gotten lucky with mr-rolls. I just today successfully modded a weapon with this as secondaryeffect.

Remember also that the orginal weapon has to hit for the #secondaryeffect to take place.
Thanks Brunsaber and Aezeal... Stop the dead eventually worked on some undead with really low MG Resistance(9). Stop the dead must be magic resistance negates easily since undead with 18 MG Resistance were never paralyzed, even after being struck multiple times.

Really sad to hear the deadliest poison is busted.
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Last edited by NTJedi; April 13th, 2009 at 05:20 PM.. Reason: typo
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