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April 11th, 2009, 05:51 AM
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Captain
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Join Date: Sep 2005
Location: Italy
Posts: 902
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Thanked 55 Times in 51 Posts
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WW2 German Mod
Currently I am making a WW2 German mod.
Taking advantage of the fact that the West German OOB is almost completely empty between May 1949 and October 1954 and there are plenty of WW2 german icons available in SPMBT I plan to make a mod making WW2 german units available in that timeframe.
It will contain all the AFVs for which there are icons available
such as Panther, Jagdpanther, Panzer IIIs and IVs, Jagdpanzer IV, Stug III and IV, Hetzer, Nashorn etc. (essentially nearly all mid-late war armor, except Tiger and some exotic variants) and a basic complement of Wermacht infantry and artillery units, as well as some Luftwaffe stuff if possible.
Just to let you know.
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April 11th, 2009, 08:17 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: WW2 German Mod
Excellent idea. Good for those what if scenario's going out past 1946.
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April 14th, 2009, 08:44 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: WW2 German Mod
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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I am not responsible for any damage your brains may suffer by reading the text above
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April 14th, 2009, 11:06 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: WW2 German Mod
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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If the war had continued, then Berlin would have had delivery of one bucket of instant sunshine. The dose would have been repeated as required till someone gave up. Japan got two and caved.
All the gee-whiz Nazi waste-of-time Wunder-Waffen projects would have been of no consequence put beside that small fact. (Even if that bunch of idiots could have managed to actually produce some of them in the first place.)
Andy
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April 15th, 2009, 02:52 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: WW2 German Mod
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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April 15th, 2009, 09:14 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: WW2 German Mod
Quote:
Originally Posted by Marek_Tucan
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
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No it is not. Just pull the plug on the PC when it appears over the battlefield...
Andy
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April 15th, 2009, 09:15 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: WW2 German Mod
The entire reason winSPWW2 extends 16 months past August 1945 is so these type of "what- if" fantasy's can be played out.
Don
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April 15th, 2009, 09:21 AM
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Corporal
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Join Date: Jun 2005
Location: Norway
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Re: WW2 German Mod
Read one story one time, when they decided to use the Me 262 as afigther, and not as a figtherbomber. Some early sucsess, and then they were grounded for lack of fuel, and their runways got bombed at nigth.
The war was prolonged so the story ended with "Dawn came early to Berlin that day".
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"Til fraegthar skal konung hafa, en ekki til langlifis!" Magnus Berrfoett
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April 15th, 2009, 09:59 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: WW2 German Mod
Imagine this scenario because had the war in Europe gone on to August 1945 there is NO doubt it would have ended this way
-- Imagine the Seelow heights battles had been delayed to the end of July and Russian forces had not yet entered Berlin. One morning Berlin is incenerated in a blinding light in full view of 1 million Russian ( and German ) troops and suddenly the war is over
It's one thing to hear about it happening on a distant island. Quite another to have it happen in front of a million front line troops many of whom are expecting to die in the final assualt.
Methinks the postwar might have been quite a bit different
Don
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April 15th, 2009, 11:33 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: WW2 German Mod
Quote:
No it is not. Just pull the plug on the PC when it appears over the battlefield...
Andy
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Made me giggle
For those of you who want to nuke a "friend" heres a little app just type his address into google maps & select your bomb
All done "In the best possible taste" of course
http://www.carloslabs.com/node/16
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