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March 3rd, 2009, 02:39 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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3.22 patch update?
Any news on when the next patch might be forthcoming? That #com site mod bug (that only produces non-commanders instead) really is hampering my update and balancing of my Antilarium metamap.
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March 3rd, 2009, 05:35 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: 3.22 patch update?
In time. It's being tested.
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March 3rd, 2009, 06:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: 3.22 patch update?
You don't want to hurry testing. The #com command doesn't work because the LAST patch wasn't tested properly. And if you've looked at the forthcoming stuff, things like setting custom battlegrounds or custom ground colors would be very suitable for something like Antilarium.
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March 7th, 2009, 05:59 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: 3.22 patch update?
I'll add the note that I just tested the #com command today and it works as advertised, so you can get started on those mods and they will work as they should when the new patch comes out.
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The Following User Says Thank You to Edi For This Useful Post:
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March 10th, 2009, 04:09 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: 3.22 patch update?
10th march 2009
* Version 3.23
7th march 2009
* AI learned how to use the seduction, lure and corrupt special abilities.
28th february 2009
* Version 3.22
* Hovering over an equipped item and pressing 'l' sends it directly to the lab.
10th february 2009
* Crash during turn generation
I was gone a few days but this seems to imply the 3.22 patch is out but as usual I can't find it.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 10th, 2009, 04:37 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: 3.22 patch update?
Nope, it just means they've gone up a version number. 3.22 wasn't quite complete enough for a release, or some such.
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March 10th, 2009, 05:16 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: 3.22 patch update?
dammit
ps thx for the answer though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 11th, 2009, 09:56 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: 3.22 patch update?
I was under the impression that the rest of the Jomon changes would be put in before the next patch release? Is this true?
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March 11th, 2009, 10:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: 3.22 patch update?
I think there are some still not in there. But yes, there is lots of new Jomon stuff.
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March 11th, 2009, 10:16 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: 3.22 patch update?
Er, llama, are you saying that there's a lot of stuff in there for Jomon that is not mentioned in the progress notes to date, or something else?
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