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March 1st, 2009, 01:20 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Mounted=Animal attribute?
Shouldn't all mounted units, especially knights, have the "animal" attribute, and thus be subject to the "animal awe" ability?
I was reading one of my favorite authors, Glenn Cook, who described a battle mage who disrupted a charge of armored cavalry by projecting phantasms of giant bears. The illusions terrified the horses - who were trained for combat, but still had horsey instincts - and the horses would not obey or charge forward.
Seems to make sense to me.
Heck, even units like elephants (description: "...the largest animals known to man, are trained in Arcoscephale...") don't have the animal attribute.
Thus, the animal awe attribute is made somewhat worthless.
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March 1st, 2009, 01:30 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Mounted=Animal attribute?
A problem is that the animal tag doesn't only only appeal to the animal awe ability. AFAIK there's a spell specifically for charming animals, too, unless I'm being mistaken.
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March 1st, 2009, 01:56 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mounted=Animal attribute?
Hmmm, that does present a problem. In which case, you should charm the mount, and the commander goes to their #secondshape ... but there's no solution if there's no #secondshape for that unit.
Ah well.
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March 1st, 2009, 02:30 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
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Thanked 6 Times in 4 Posts
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Re: Mounted=Animal attribute?
Mounted is certainly an ability/tag that units have though - mounted units get a defense bonus, AND they don't suffer armour encumbrance.
Thus, one of the developers could maybe change Animal Awe to work on Mounted units as well, if they felt that it was a good idea.
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March 1st, 2009, 02:30 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Mounted=Animal attribute?
I don't know that spell lch. It certainly isn't a common one.
This would also be a great solution to the pike problem. If you gave pikes animal awe and made all cavalry animals, that would work nicely. Actually I think that's been suggested before. I wonder what the downside was. Obviously cavalry would become less good at sieging, but I don't think that's terribly bad news.
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March 1st, 2009, 04:03 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: Mounted=Animal attribute?
You mean, at defending. There is no penalty to siege damage for Animals, only a penalty to rebuilding. And that would indeed be a significant problem.
Second Shape won't work either, no mounted units have the rider as a second shape, they have the mount.
With Johan's recent enthusiasm, I bet he could be cajoled into taking a look into applying Animal Awe to units flagged as Mounted.
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March 1st, 2009, 05:17 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: Mounted=Animal attribute?
Or adding a new ability that only affects mounted units. Or a secondary effect to the pike weapon, like cause lesser fear if opponent is mounted or such.
Or a reversed charge bonus to damage? Automatic conterattack doing X damage where X is pike damage + opponents AP.
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March 1st, 2009, 06:28 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mounted=Animal attribute?
There's one BIG problem with making pikeneers have animal awe. Monkeys. If pikes have a chance against cavalry (usually morale 11 or so), the monkeys would be completely negated by Ulm, Marignon and... hmm, Tien Chi? Who else has pikes?
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March 2nd, 2009, 05:05 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Mounted=Animal attribute?
Well the monkey nations do generally use their missile weapons to attack. But you're right that it would throw up problems.
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March 3rd, 2009, 06:03 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Mounted=Animal attribute?
well you could argue that the riders would negate the animalawe effect somewhat (or completely)
I'd say leave as is
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