.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2009, 01:24 PM

Agarthan Raider Agarthan Raider is offline
Private
 
Join Date: Feb 2009
Posts: 15
Thanks: 2
Thanked 0 Times in 0 Posts
Agarthan Raider is on a distinguished road
Default noob modder (simple) - is there a bug with scales?

hey everyone, this is my first post in this forum, but i've been playing this game for at least 2+ years, it is hands down the best game ever made period.

anyway, after months and months of saying "i'm going to mod this game someday" i've finally started.

i started with a real basic mod adding a few holy sites which seems to work great, however, one of my new sites is a magic scale increase to the province using "#decscale 5"

in my test game, everything on the surface appears to work. on the map, in the scales section of the province info with the +magic site, the province correctly reports a 3 magic rating. however, when i built a lab there and moved a researcher in, i did not receive the +2 research bonus i expected. it was a 4-researcher (Mictlan priest with 1-star xp) and i only received 4 rps instead of 6 rps. i verified this both in the cmdr view screen and the magic research screen. sux man.

any ideas?

thanks in advance.
Reply With Quote
  #2  
Old February 20th, 2009, 05:34 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

Positive scales only work if you have dominion in the province. Is there a white candle in it?
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
The Following User Says Thank You to lch For This Useful Post:
  #3  
Old February 21st, 2009, 11:24 AM

Agarthan Raider Agarthan Raider is offline
Private
 
Join Date: Feb 2009
Posts: 15
Thanks: 2
Thanked 0 Times in 0 Posts
Agarthan Raider is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

yeah, that's gotta be it. i just checked it, and it is a neutral dominions site.

crazy! i had no idea that you can't benefit from positive scales unless you have dominion there. definitely makes sense, though.


thanx.
Reply With Quote
  #4  
Old February 22nd, 2009, 04:43 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

There is an actual bug with magic site modding: commanders added with #com will appear as a unit, not a commander. It will be fixed for the next patch, which will appear sometime in the future.

Are you doing the magic site for a spesific nation, or just for the fun of it? Because if you're doing random magic sites, I would like to incorporate them into the Magic Site Mod.
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #5  
Old February 22nd, 2009, 06:55 AM

Agarthan Raider Agarthan Raider is offline
Private
 
Join Date: Feb 2009
Posts: 15
Thanks: 2
Thanked 0 Times in 0 Posts
Agarthan Raider is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

oh okay, yes that is good information about the commanders appearing as a unit, thank you EP.

the mod i am doing is not specific to any nation. it is a random magic site mod. the idea is to get holy and blood magic sites out of the dominions gutter, to make it somewhat more rewarding for blood mages and priest site searching (for holy sites, i am concentrating on holy-2 sites since i feel lvl2 priests are somewhat under-utilized). thematically, i am basing it on the Ashlanders (from Morrowind).

i am still playtesting it and slowly tweaking it for balance and such, but yeah, for sure, once i feel it is ready to be shared, i'd be happy to hand it over to you for incorporating it into something larger.
Reply With Quote
  #6  
Old February 22nd, 2009, 08:15 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

Quote:
Originally Posted by Agarthan Raider View Post
oh okay, yes that is good information about the commanders appearing as a unit, thank you EP.

the mod i am doing is not specific to any nation. it is a random magic site mod. the idea is to get holy and blood magic sites out of the dominions gutter, to make it somewhat more rewarding for blood mages and priest site searching (for holy sites, i am concentrating on holy-2 sites since i feel lvl2 priests are somewhat under-utilized). thematically, i am basing it on the Ashlanders (from Morrowind).

i am still playtesting it and slowly tweaking it for balance and such, but yeah, for sure, once i feel it is ready to be shared, i'd be happy to hand it over to you for incorporating it into something larger.
Sometime in the future, after I've updated Alugra, I'll be making a "Holy War" mod, which will bump priests and priestly magic in general. So, I could also be very intrested in extra holy sites, if you don't mind sharing them.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #7  
Old March 4th, 2009, 12:48 AM

Agarthan Raider Agarthan Raider is offline
Private
 
Join Date: Feb 2009
Posts: 15
Thanks: 2
Thanked 0 Times in 0 Posts
Agarthan Raider is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

Quote:
Sometime in the future, after I've updated Alugra, I'll be making a "Holy War" mod, which will bump priests and priestly magic in general. So, I could also be very intrested in extra holy sites, if you don't mind sharing them.
music to my ears! divine magic, some territory to explore there. no problem on sharing, i just need to make sure they are okay, i've taken a little hiatus on this because i got bummed with the #com command not working, kinda harpoons the desire to make a really cool thematic mod if you can't add custom commanders. will return to it, though!
Reply With Quote
  #8  
Old March 4th, 2009, 04:55 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: noob modder (simple) - is there a bug with scales?

I didn't notice your reply few weeks back.

Magic Site Mod adds 24 Holy sites of various levels, many of them underwater. I'll update it soonish, and I'll change all level 4 Holy sites to level 3, so that each nation has at least one priest capable of finding them. Have you given any thought to this problem?

If you only use site numbers lower than 857, the two mods should work together without conflicts, even if we don't throw them together. How many sites, approximately, do you think you are going to add?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.