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  #1  
Old February 15th, 2009, 10:57 PM

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Default Spell modding

dr. p
(and others).

I like the banquet of the dead effect. Any chance you could dump a new list of spells, so we could study that. Or alternately, tell us how you did it (if its within the possibility of casual execution.

thanks
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Old February 16th, 2009, 07:22 AM

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Default Re: Spell modding

Remind me what the effect is. Is the special part the killing of your own mage? If so you can just do a #nextspell of some brutal damage with yourself as the target.
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Old February 16th, 2009, 07:57 AM
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Default Re: Spell modding

Quote:
Originally Posted by llamabeast View Post
Remind me what the effect is. Is the special part the killing of your own mage? If so you can just do a #nextspell of some brutal damage with yourself as the target.
Remember that #nextspell takes effect on the square where the mainspell lands. So the maineffect should be something the caster throws on himself. So if you want to make a battlefield spell that summons something awesome while killing the caster, I'd do it by this:
Gem-costing personal buff -nextspell-> massive damage on caster -nextspell-> Summon

If you want the banquet effect for a ritual spell, perhaps you just should copyspell it and change damage (summon different creature)?
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Old February 16th, 2009, 10:16 AM
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Default Re: Spell modding

Quote:
Originally Posted by llamabeast View Post
Remind me what the effect is. Is the special part the killing of your own mage? If so you can just do a #nextspell of some brutal damage with yourself as the target.
Banquet for the dead is an Ashdod ritual spell, Death + Holy, requiring death gems. It:

A) Summons a Malik commander
B) Summons a cohort of Ditani for him (4)
C) Kills the caster.

(No idea what order those happen in the spell code.)

NB: You can greatly soften the blow of the last effect by casting Twiceborn (before) or Ritual of Rebirth (after.)

OT: I've always thought thought that the blood spell "Life for a Life" should be a suicide spell for the caster...
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Old February 19th, 2009, 02:11 AM

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Default Re: Spell modding

Quote:
Originally Posted by llamabeast View Post
Remind me what the effect is. Is the special part the killing of your own mage? If so you can just do a #nextspell of some brutal damage with yourself as the target.
Well, I'm still learning things.. I've been having problems with the... target yourself with damage.
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Old February 19th, 2009, 04:12 AM
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Default Re: Spell modding

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Originally Posted by Burnsaber View Post
if you want to make a battlefield spell that summons something awesome while killing the caster, I'd do it by this:
Gem-costing personal buff -nextspell-> massive damage on caster -nextspell-> Summon
It's easier than that. Spell number 90 is named "Kill Caster". Try that one.
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Old February 22nd, 2009, 02:26 PM
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Default Re: Spell modding

Did you succeed in modding this spell? I'd like to hear about your results.
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Old February 23rd, 2009, 04:01 PM

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Default Re: Spell modding

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Did you succeed in modding this spell? I'd like to hear about your results.
Yeah, I succeeded; however it was only an intermediate spell toward my final 2 goals.

The first goal was, I was trying to create a spell called
"reincarnate" which would be a blood version of rebirth - however, after rebirth it would chain a transformation.

The problem is that the caster affected by the transformation is the original caster, not the HOF member.

The other spell I am still working with I call
"Promises of life" the idea is to seduce an enemy member of the hall of fame back to life.

To start with, I tried chaining rebirth to a remote independent summons- no go - even if there were independents in the Hof.

Tis a puzzlement...
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