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  #1  
Old February 15th, 2009, 03:11 PM

chrispedersen chrispedersen is offline
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Default Nation Library

Many times, multiple people would like to play the same nation.

If each nation were defined in a mod, the game moderator could add however many nations in each game.

For example, you could have two lankas in a game - and three ulms.

For the ulmish civil wars, I have done ulm. Would anyone else be willing to help out with this project?
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  #2  
Old February 15th, 2009, 03:36 PM
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Default Re: Nation Library

I did the same back in Dom2.

You don't have to adjust these:
1. Flags. As long as you can see what name corresponds to what flag, it shouldn't be too confusing.
2. National descriptions: already available, since the original nation also plays.

Nation-spesific pretenders and spells will be the most troublesome. There's no easy way to do pretenders. You have to copy each pretender choice and restrict it to the copied nation number. Same for national spells, but since you don't have to define a number for spells you don't have to make three different versions if there are four identical nations battling it out.
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  #3  
Old February 15th, 2009, 04:46 PM

Aezeal Aezeal is offline
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Default Re: Nation Library

well... there are those all are all nation mods.. you can just copy the wanted nation from one of those and give it any nation number you want and place it in the correct era again.

IMHO it's all already there.. copy paste edit nation number and era and you are done. If you can't find the all nations mod or whatever you call it I've also copy pasted that into the end of dom 3K so don't all nations in LA anymore so you could copy it from that too.. though the original should be easy enough to find.


About pretenders and nation specific spells I'm not sure how they are handled I'd suppose they have some solution for that too... arg I checked and obviously they just use the original nation numbers so there was no need for them to change that.. but your "new" copied nation will lack them..... so you'll have to do that too.

If everyone does one nation it will go fast anyway.. I'm not gonna do it though since I'll never use it myself sorry
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  #4  
Old February 15th, 2009, 07:35 PM
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Default Re: Nation Library

Ive requested this many times.
Other than some of the modders commenting that it would be easy, I havent seen much effort. Pretenders and nation specific spells should be no problem since they can be duped and assigned to the nation number of the duped nation. However nation specific abilities such as LA Ermors undead might be harder.

The game does have a problem though with nations having the same name. So multiple Ulms would have to be Ulm_A, or Ulm_One, or Ulm_Alpha.

I have offered to host mega games of this type if anyone does the mods. Ultimate Ulm, Extreme Ermor, Arcos Apocolypse. I could script the changes once someone does a nation mod. Duplicate it many times into the same mod, change the nation numbers, assign unique nation names and colors for the score graphs.

We might need someone to generate a bunch of flags with different colors and I could script the chart color to match the flag colors. A generic flag would be best to move the project along since the could be used in mega-games of any nation (if other dupe-nation mods get made)
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  #5  
Old February 16th, 2009, 07:08 AM

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Default Re: Nation Library

Quote:
Ive requested this many times.
Other than some of the modders commenting that it would be easy, I havent seen much effort.
What a lazy bunch we must be.

This seems to me to be "trivial", in the sense that there's nothing actually hard to do, but nevertheless quite hard work (trivial is something mathematicians say about things which are too faffy to actually do). I'm not sure the rewards would be worthwhile. This is, after all, the first time that I know of that someone's actually organised a game with more than one of the same nation.
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  #6  
Old February 19th, 2009, 04:38 AM
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Default Re: Nation Library

Quote:
Originally Posted by llamabeast View Post
(trivial is something mathematicians say about things which are too faffy to actually do)
It's mathematician's code for "do it yourself if you really care", yes. With a bit of "it doesn't take much brains to do it, but it's time-wasting labor, and it bores me to tears".
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  #7  
Old February 16th, 2009, 11:19 AM
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Default Re: Nation Library

It has always truck me as being a great exercise for someone wanting to get into modding but not having a specific idea, or anyone totally in love with a particular nation. Trying to exactly duplicate a nation would give trials and tribulations which would be tutorial IMHO. And probably spark a whole list of ideas on what they would want to improve on for their next project.

Im also surprised there isnt more interest in duplicate nation games. There are some who feel they have the perfect Ulm strategy but people cant seem to agree on what that perfect strategy is. A game of exactly matching Ulms, or Arcos, or Ermors, etc would be a very different game.

I guess its pros and cons of such a great game. Maybe we have to wait another couple of years for more people to become interested in "interesting" game versions.
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  #8  
Old February 16th, 2009, 01:19 PM

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Default Re: Nation Library

IMHO, it would be about as dull an exercise in modding as one could conceive of (to my mind the fun in modding comes from seeing your new creatures and spells there on the battlefield), but there we are. Each to their own.
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  #9  
Old February 17th, 2009, 08:59 AM

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Default Re: Nation Library

Hmm. I might have time for this. Which nation do you want done first?

Also, I might be using Dom3 as the basis of a DoE project in Empirical Methods. If so, the results should be very useful to tweak the AI.
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  #10  
Old February 18th, 2009, 12:53 PM

Aezeal Aezeal is offline
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Default Re: Nation Library

Well I guess that means Gandalf will have to do it himself

I'll be awaiting the results
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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