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  #1  
Old February 8th, 2009, 09:22 AM

Stratos Stratos is offline
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Default Mechwarriors?

Do you think that is possible to insert Mechwarrior models into the OOB? Shouldn't be hard to model the weapons and armor, but not so sure about the graphic model.
think is possible?

Of course I'm thinkin into WW2 style mechwarriors, more a antiinfantry weapon than a armor behemoth
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  #2  
Old February 8th, 2009, 03:31 PM
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Default Re: Mechwarriors?

Quote:
Originally Posted by Stratos View Post
Do you think that is possible to insert Mechwarrior models into the OOB? Shouldn't be hard to model the weapons and armor, but not so sure about the graphic model.
think is possible?

Of course I'm thinkin into WW2 style mechwarriors, more a antiinfantry weapon than a armor behemoth
Someone could probably make some cutesy little robot models, but the weapon systems etc for the mechwarrior sci-fi universe (lasers etc) are not modelled.

Andy
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  #3  
Old February 8th, 2009, 06:29 PM

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Default Re: Mechwarriors?

There are some Manga comics that mix real life with Scifi, using Mechs during WW2, of course they use the available weapons for the era, like Recolies guns ( as rifles ), HMG, Flame trhowers...
So we have the weapons modeled, now need to understand how to create and add those graphics and new units
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  #4  
Old February 8th, 2009, 08:22 PM
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Default Re: Mechwarriors?

And let's not forget miniature games like Gear Kreig, Secrets of the Third Reich, and AEWII.
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  #5  
Old February 9th, 2009, 07:06 AM
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Default Re: Mechwarriors?

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Originally Posted by Stratos View Post
There are some Manga comics that mix real life with Scifi, using Mechs during WW2, of course they use the available weapons for the era, like Recolies guns ( as rifles ), HMG, Flame trhowers...
So we have the weapons modeled, now need to understand how to create and add those graphics and new units
The graphics can be done. I have seen others do Naval and some other stuff. Its not a project to be taken lightly. Then its probably matter of clearing out the OOB's and weapons data and starting from scratch to try and model the new data.

You would likely need a pretty large team willing to work together to make it through to the end.
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Old February 9th, 2009, 06:29 PM

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Default Re: Mechwarriors?

There are naval work made on this engine? Never heard about it, well here's a pic of what I'm looking.

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Old February 15th, 2009, 02:41 PM

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Default Re: Mechwarriors?

Also, you might want to model the terrain effects a bit differently for walkers than for wheeled/tracked vehicles.

Griefbringer
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  #8  
Old February 15th, 2009, 05:43 PM
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Default Re: Mechwarriors?

Anyone REALLY willing to work on this?
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Old February 19th, 2009, 02:43 AM
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Default Re: Mechwarriors?

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Originally Posted by iCaMpWiThAWP View Post
Anyone REALLY willing to work on this?
I'd say the Icons would be the easy bit.
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Old February 19th, 2009, 09:35 AM
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Default Re: Mechwarriors?

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Quote:
Originally Posted by iCaMpWiThAWP View Post
Anyone REALLY willing to work on this?
I'd say the Icons would be the easy bit.
and the OOBs the hard one...
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