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  #1  
Old January 15th, 2009, 06:15 PM

_Tim_ _Tim_ is offline
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Default Helicopter Evasion

Helicopters under fire during the human controlled turn (in game vs AI) may be temporarily computer controlled to evade fire, usually by flying back towards the human controlled side of the map.

A helicopter at high altitude will stay at this altitude when evading. The first thing I do when I regain control of movement is to descend to low altitude as this will often break LOS.

Would it be possible to code the 'automatic' evasion routine to immediately drop from high to low altitude before moving? This would presumably mirror the normal behaviour of pilots when under fire, equivalent to the infantry response of diving for cover.

Helicopters at low altitude would stay there rather than drop to land so this refinement only applies when at high altitude.

Fair enough if it can't be done, and apologies if it has previously been considered and rejected, but heh, don't ask, don't get.

cheers,

Tim
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  #2  
Old January 15th, 2009, 06:49 PM
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Default Re: Helicopter Evasion

Interesting. I never ever fly helicopters (eggbeaters) at high altitude.

Only reason to that I can think of going to high altitude is too have a look at what's about. But fixed wing aircraft is better suited to that.

Last edited by Skirmisher; January 15th, 2009 at 06:59 PM..
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Old January 15th, 2009, 07:31 PM

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Default Re: Helicopter Evasion

I always run the Apaches as high as they can go, and as far out as I can get them. It's their job to overwatch for my forces below them and pick off any immediate threats. Occasionally one will encounter an enemy unit with enough firepower to get a shot at one. At that point I lower the altitude to low and work my way towards the threat and eliminate it.

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Old January 15th, 2009, 08:13 PM
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Default Re: Helicopter Evasion

Sounds good in theory ,but a robust air defense will bring those high flying apaches down fast. Then they won't be overwatching anything.
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Old January 16th, 2009, 05:23 AM
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Default Re: Helicopter Evasion

Quote:
Originally Posted by Skirmisher View Post
Sounds good in theory ,but a robust air defense will bring those high flying apaches down fast. Then they won't be overwatching anything.
If your not careful a decent MBT can blast them. I find that T-80's are great at that, as the ATGM is very likely to kill the helicopter.
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  #6  
Old January 16th, 2009, 11:51 AM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Helicopter Evasion

Quote:
Originally Posted by Listy View Post
Quote:
Originally Posted by Skirmisher View Post
Sounds good in theory ,but a robust air defense will bring those high flying apaches down fast. Then they won't be overwatching anything.
If your not careful a decent MBT can blast them. I find that T-80's are great at that, as the ATGM is very likely to kill the helicopter.
I once got a platoon of helicopters destroyed by tanks, i was trying to drop some engineers to bust bunkers (no 16inch avaiable)...
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Old January 16th, 2009, 12:17 PM
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Default Re: Helicopter Evasion

Don't leave them hanging about & the tanks won't get em.
I would say you need to be confident whats about to end turn with them high but poping up to take a shot can be much more accurate than moving.
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Old January 16th, 2009, 02:50 PM

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Default Re: Helicopter Evasion

I like the idea of recoding to drop altitude. With the current code, evasion at high alt. just draws more shots, more evasion, more shots until eventually the copter is destroyed, damaged or enemy runs out of ammo. The copter should drop to low altitude, to stop this senseless maneuver. Note the move takes place after the missile detonates, so why keep it up high?
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Old January 16th, 2009, 04:09 PM
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Default Re: Helicopter Evasion

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Originally Posted by mosborne View Post
I like the idea of recoding to drop altitude. With the current code, evasion at high alt. just draws more shots, more evasion, more shots until eventually the copter is destroyed, damaged or enemy runs out of ammo. The copter should drop to low altitude, to stop this senseless maneuver. Note the move takes place after the missile detonates, so why keep it up high?
Yeah, its actually pretty frustrating when your helicopters rech the dz flying high to avoid RPGs and small arms fire and someone fires a 7.62 at you knowing that it wont do any damage, but will make it evade(for no reason) and create more op fires... actually this evasion thing isn't always good as it uses your mp to do something you dont want
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Old January 17th, 2009, 10:54 AM
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Default Re: Helicopter Evasion

I too would love it if helo's at high altitude would first drop to low before they evade.
As for the folks already at low altitude ... well if you're under fire you either A) Screwed up B) Are doing your job
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